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  1. #61
    Player
    Blain's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    30
    Character
    Wahtol Nunh
    World
    Balmung
    Main Class
    Archer Lv 32
    IMO I kinda like the repair system. Although I think that reducing the gil reward on leves by 80% and introducing the DP for returns in the same patch was a little hasty. Any money that I make in dungeons goes to repairs because I am CON most of the time and die all the time.
    (0)

  2. #62
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Blain View Post
    IMO I kinda like the repair system. Although I think that reducing the gil reward on leves by 80% and introducing the DP for returns in the same patch was a little hasty. Any money that I make in dungeons goes to repairs because I am CON most of the time and die all the time.
    Mages deserve a reraise spell lol. But I agree, added repairs AND less money from everything was a bit of a 1-2 punch below the belt to most of us without several million gil. But meh, still one of the easiest games to make money in so its okay. Less money from everything puts more of a demand for players to craft/sell stuff which is good for the game as a whole.
    (0)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  3. #63
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Hikozaemon View Post
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
    What? So you hate the current system but you would rather they have us pay real money to repair things? It's hardly "the dumbest most ignorant shit I've ever seen". Repair systems are fine and dozens upon dozens of games use similar systems. Hell at least it's not as stupid as Fallout 3's repair system.
    (0)
    Last edited by Baccanale; 08-03-2011 at 05:57 PM. Reason: Quoting content that was edited by Moderator due to violation of Forum Guidelines.

  4. #64
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    Someone said a nice way of doing it but I don't remember who, something like this;

    a separate rank/exp bar of up to lets say for example 10k exp. You gain this at the same rate as normal exp, the higher amount of exp on this separate bar you have, the stronger you become, if you die, the bar is reduced to 0.

    This system rewards people for not dying rather than punishing them for dying. Obviously needs some work but it's a nice idea.
    (1)

  5. #65
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Just bump the NPC repairs to 100% for a higher price and/or restrict 100% NPC Repairs to once a week. Crafters can still make gil by charging less than the NPC's and offering midweek repairs.
    (0)

    Papa was a rolling stone...wherever he laid his barbut was home.





  6. #66
    Player
    Rimmer's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Ace Reborn
    World
    Balmung
    Main Class
    Lancer Lv 50
    I didnt mind the death penalty at first, but after a while its become irritating, mainly due to the fact that alot of my leve quest targets have either been dumped in the middle of large numbers of aggro quest mobs, as well as clumping aggro leve targets together in large groups and also having high level aggro mobs spawn ontop of my solo grind camp out of nowhere after 30mins-1hour of grinding there.

    Hopefully when they do levequest and mob revisions these kinds of problems get fixed, im sure it will do, if not i'll just suck it up and deal with it.
    (0)
    [Signature removed due to violation of of guidelines]

  7. #67
    Player
    odette's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    188
    Character
    Kaoru Okada
    World
    Hyperion
    Main Class
    Rogue Lv 90
    NO SP lost, this system sucks
    i prefer pay for repair that sp lost, please dont listen
    (0)

  8. #68
    Player
    Jaide's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    144
    Character
    Jaide Lynx
    World
    Balmung
    Main Class
    Botanist Lv 52
    My biggest problem with the system is just the amount of time it can take to find people to repair your gear. On another thread someone suggested a crafting recipe for a toolkit type item that they could sell in the wards. The toolkit would be crafted with the dark matter and require whatever the max rank required to repair gear with that tier of materials. Then other players could buy these items and repair their gear right away instead of standing around in town for hours. A side bonus is it allows crafters to set their own price for repairs instead of complaining about people not offering enough in their bazaar.
    (1)

  9. #69
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    Why do we bother repairing gear anyway? Its all useless anyway broken or not.
    (0)

  10. #70
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Akashi View Post
    I do offer money.. but that doesn't make repairers come by any faster. :/ Or change the fact that I have to wait around to get repaired in the first place while in most other MMOs it is a 1 second process. If someone has 2 hours to play why would they want to spend it all waiting around to get repaired? It just doesn't seem right.
    Quote Originally Posted by Razor View Post
    Isn't that the point of retainers? If you have all day to play you can afford to afk for lunch and let your gear get repaired. If you have only 2hrs to play you can put your gear in your retainer for the other 22hrs of the day, no?
    Returning to town to manage your retainer takes time. If you have two hours to play, it's a pretty significant chunk of time. This is why we have the less effective but faster repair NPCs. All that's really needed is some tweaking of the system.
    One of the draws to this game for me was that I wasn't forced to return to town for repairs in the middle of a quest- they can be conducted even in the middle of a levequest. As opposed to D&D Online, which has ha much less forgiving gear damage system ( to the point where an item's durability can degrade permanently ). In other words, you can be in an instanced dungeon and unable to repair gear without returning to town. FFXIV has a very mild gear damage system in comparison.

    Quote Originally Posted by Akashi View Post
    I don't have a retainer; all of my spots are taken up by characters. Maybe that wouldn't be such a bad method if retainers and characters did not share account slots, but I don't think it's such a good idea to balance a system around things that do not come basic with the game (such as retainers).
    Don't we get two free retainers per character slot?
    It's the extra retainers that cost extra slots.
    (0)

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