"What if everyone just scrambles and leaves right at the end"
I have never once seen this in all the countless CT and ST runs where everyone just ups and leaves the second the final boss is killed. This to me sounds like a straw man argument.
"What if everyone just scrambles and leaves right at the end"
I have never once seen this in all the countless CT and ST runs where everyone just ups and leaves the second the final boss is killed. This to me sounds like a straw man argument.
You haven't played on a Legacy server then. When I was on both Balmung and Masamune, people left CT faster than I could get out of the cutscene and I'm on a PC o.o; I've never gotten the drop because of this, but... people have left fast before.
I would be happy if players in my group would just left ST after last boss without rolling on loot. Higher chance to get sand for me ^^
You clearly never ran CT during early 2.1. The way you'll see people drop dungeons and Primal HMs before the chest even opens, that used to happen in CT. On top of that, there was no auto-skip cutscenes you had already viewed, so PS3/slow PC users would take 30 seconds to get the cutscene to start loading, skip it, then get back to the game.
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