I agree, you should have to work together for the best stuff BUT that does not mean limiting crafting ranks. Just like you need a party of combat classes to kill the high rank mobs, you should have to have a party of crafters for the high rank synths.
Agreed, mastering a class might have nothing to do with ranks, along the same lines as jobs for combat classes. However, would you still be for the job system if SE told you you could only choose 1 job? How would you like to have to choose between being a BLM forever or being a PLD forever?
I'd rather SE try to explain their reasoning than have us guess.
I personally would be ok with it, as I plan on only ranking up blacksmithing and anything else would simply be supporting BSing.
You too need to stop using your "limiting ranks" argument. It wasn't explained anywhere nor was it confirmed and I don't think that that's how they would implement a "mastering" of the class. It make far more sense with the current system that you would still be able to level your crafts to max level, but would only be able to master one which you give you access to special abilities.
I like your idea of crafting parties though and maybe that's why you would need to master a craft to be able to participate in special party crafts. Who knows.
Well in my opinion they could let you be every job but only master one. Which I would be OK with as well. The same as being able to level all DoH classes but master only one.Agreed, mastering a class might have nothing to do with ranks, along the same lines as jobs for combat classes. However, would you still be for the job system if SE told you you could only choose 1 job? How would you like to have to choose between being a BLM forever or being a PLD forever?
They can implement a quest to "unmaster" a DoW/DoM job or a DoH class if you feel unhappy with it afterwards.
Edit: Same goes for DoL, they could let everyone be every DoL but master only one which would allow them to find rare mats while gathering.
So every char could be every classes/jobs but could only master 1 Job, 1 DoH and 1 DoL. With like I said the option to go through a quest to unmaster it if you ever feel like you made the wrong choice.
I'm sorry if I gave the wrong impression. I'm am not debating whether they will limit ranks or not. I am talking about "mastering" a craft. If DoH will be forced to choose 1 craft to master, then all classes should as well. That means all the DoW and DoM should be forced "master" 1 class.You too need to stop using your "limiting ranks" argument. It wasn't explained anywhere nor was it confirmed and I don't think that that's how they would implement a "mastering" of the class. It make far more sense with the current system that you would still be able to level your crafts to max level, but would only be able to master one which you give you access to special abilities.
I like your idea of crafting parties though and maybe that's why you would need to master a craft to be able to participate in special party crafts. Who knows.
^^ THIS, I'm ok with. If you are going to force "mastery" then force it for everyone.Well in my opinion they could let you be every job but only master one. Which I would be OK with as well. The same as being able to level all DoH classes but master only one.
They can implement a quest to "unmaster" a DoW/DoM job or a DoH class if you feel unhappy with it afterwards.
Edit: Same goes for DoL, they could let everyone be every DoL but master only one which would allow them to find rare mats while gathering.
So every char could be every classes/jobs but could only master 1 Job, 1 DoH and 1 DoL. With like I said the option to go through a quest to unmaster it if you ever feel like you made the wrong choice.
They could make it look very attractive this mastering business so that you actually feel rewarded for mastering as opposed to penalized.
1 mastering per type of class (DoW/M, DoH, DoL) so 3 mastering per character. I think it could open up a lot of interesting mechanics, like your party crafting idea, which I find very interesting.
I completely agree. My problem with this "speculation" has always been that it focused on DoH only. Mastery is a great concept but it should be "spread across the board", so to speak.They could make it look very attractive this mastering business so that you actually feel rewarded for mastering as opposed to penalized.
1 mastering per type of class (DoW/M, DoH, DoL) so 3 mastering per character. I think it could open up a lot of interesting mechanics, like your party crafting idea, which I find very interesting.
This mastering theory is pure speculation.They could make it look very attractive this mastering business so that you actually feel rewarded for mastering as opposed to penalized.
1 mastering per type of class (DoW/M, DoH, DoL) so 3 mastering per character. I think it could open up a lot of interesting mechanics, like your party crafting idea, which I find very interesting.
Sorry if i think in something more realistic like the system ffxi had, when we speak about having 1 mastered class per char only.
never the less armory system =/= 1 mastering per char.
Also , dont even go there (DoW-DoM), i dont want to even THINK they would limit yourself to only 1 mastery option per char.Thats a discussion for another time.The moment they do that is the moment i terminate my account.
Having this limitation on DoH DoL is somethin (while im strongly agisnt it) i can live with.
On Dow or DoM? not in this life time.
Last edited by Zkieve; 08-02-2011 at 11:23 PM.
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