Page 20 of 48 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast
Results 191 to 200 of 473
  1. #191
    Player
    Darium's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    103
    Character
    Darium Ashaman
    World
    Ragnarok
    Main Class
    Leatherworker Lv 30
    Quote Originally Posted by Esk View Post
    You never know we might get all that economy stuff working (well a bit) if people have to work together for the best equipment..?
    Just pondering anyway.
    I agree, you should have to work together for the best stuff BUT that does not mean limiting crafting ranks. Just like you need a party of combat classes to kill the high rank mobs, you should have to have a party of crafters for the high rank synths.
    (0)

  2. #192
    Player
    Darium's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    103
    Character
    Darium Ashaman
    World
    Ragnarok
    Main Class
    Leatherworker Lv 30
    Quote Originally Posted by Perrin_Aybarra View Post
    The #2 is clearly less attractive BUT nowhere did they said that "mastering" a class would be the ability to level it to max level. You most likely will still be able to level all DoH classes to max but mastering one will allow you to craft special recipes.
    Agreed, mastering a class might have nothing to do with ranks, along the same lines as jobs for combat classes. However, would you still be for the job system if SE told you you could only choose 1 job? How would you like to have to choose between being a BLM forever or being a PLD forever?
    (0)

  3. #193
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I'd rather SE try to explain their reasoning than have us guess.

    I personally would be ok with it, as I plan on only ranking up blacksmithing and anything else would simply be supporting BSing.
    (0)

  4. #194
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Darium View Post
    I agree, you should have to work together for the best stuff BUT that does not mean limiting crafting ranks. Just like you need a party of combat classes to kill the high rank mobs, you should have to have a party of crafters for the high rank synths.
    You too need to stop using your "limiting ranks" argument. It wasn't explained anywhere nor was it confirmed and I don't think that that's how they would implement a "mastering" of the class. It make far more sense with the current system that you would still be able to level your crafts to max level, but would only be able to master one which you give you access to special abilities.

    I like your idea of crafting parties though and maybe that's why you would need to master a craft to be able to participate in special party crafts. Who knows.
    (0)

  5. #195
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Darium View Post
    Agreed, mastering a class might have nothing to do with ranks, along the same lines as jobs for combat classes. However, would you still be for the job system if SE told you you could only choose 1 job? How would you like to have to choose between being a BLM forever or being a PLD forever?
    Well in my opinion they could let you be every job but only master one. Which I would be OK with as well. The same as being able to level all DoH classes but master only one.

    They can implement a quest to "unmaster" a DoW/DoM job or a DoH class if you feel unhappy with it afterwards.

    Edit: Same goes for DoL, they could let everyone be every DoL but master only one which would allow them to find rare mats while gathering.

    So every char could be every classes/jobs but could only master 1 Job, 1 DoH and 1 DoL. With like I said the option to go through a quest to unmaster it if you ever feel like you made the wrong choice.
    (2)

  6. #196
    Player
    Darium's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    103
    Character
    Darium Ashaman
    World
    Ragnarok
    Main Class
    Leatherworker Lv 30
    Quote Originally Posted by Perrin_Aybarra View Post
    You too need to stop using your "limiting ranks" argument. It wasn't explained anywhere nor was it confirmed and I don't think that that's how they would implement a "mastering" of the class. It make far more sense with the current system that you would still be able to level your crafts to max level, but would only be able to master one which you give you access to special abilities.

    I like your idea of crafting parties though and maybe that's why you would need to master a craft to be able to participate in special party crafts. Who knows.
    I'm sorry if I gave the wrong impression. I'm am not debating whether they will limit ranks or not. I am talking about "mastering" a craft. If DoH will be forced to choose 1 craft to master, then all classes should as well. That means all the DoW and DoM should be forced "master" 1 class.
    (0)

  7. #197
    Player
    Darium's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    103
    Character
    Darium Ashaman
    World
    Ragnarok
    Main Class
    Leatherworker Lv 30
    Quote Originally Posted by Perrin_Aybarra View Post
    Well in my opinion they could let you be every job but only master one. Which I would be OK with as well. The same as being able to level all DoH classes but master only one.

    They can implement a quest to "unmaster" a DoW/DoM job or a DoH class if you feel unhappy with it afterwards.

    Edit: Same goes for DoL, they could let everyone be every DoL but master only one which would allow them to find rare mats while gathering.

    So every char could be every classes/jobs but could only master 1 Job, 1 DoH and 1 DoL. With like I said the option to go through a quest to unmaster it if you ever feel like you made the wrong choice.
    ^^ THIS, I'm ok with. If you are going to force "mastery" then force it for everyone.
    (0)

  8. #198
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Darium View Post
    ^^ THIS, I'm ok with. If you are going to force "mastery" then force it for everyone.
    They could make it look very attractive this mastering business so that you actually feel rewarded for mastering as opposed to penalized.

    1 mastering per type of class (DoW/M, DoH, DoL) so 3 mastering per character. I think it could open up a lot of interesting mechanics, like your party crafting idea, which I find very interesting.
    (0)

  9. #199
    Player
    Darium's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    103
    Character
    Darium Ashaman
    World
    Ragnarok
    Main Class
    Leatherworker Lv 30
    Quote Originally Posted by Perrin_Aybarra View Post
    They could make it look very attractive this mastering business so that you actually feel rewarded for mastering as opposed to penalized.

    1 mastering per type of class (DoW/M, DoH, DoL) so 3 mastering per character. I think it could open up a lot of interesting mechanics, like your party crafting idea, which I find very interesting.
    I completely agree. My problem with this "speculation" has always been that it focused on DoH only. Mastery is a great concept but it should be "spread across the board", so to speak.
    (0)

  10. #200
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Perrin_Aybarra View Post
    They could make it look very attractive this mastering business so that you actually feel rewarded for mastering as opposed to penalized.

    1 mastering per type of class (DoW/M, DoH, DoL) so 3 mastering per character. I think it could open up a lot of interesting mechanics, like your party crafting idea, which I find very interesting.
    This mastering theory is pure speculation.
    Sorry if i think in something more realistic like the system ffxi had, when we speak about having 1 mastered class per char only.

    never the less armory system =/= 1 mastering per char.

    Also , dont even go there (DoW-DoM), i dont want to even THINK they would limit yourself to only 1 mastery option per char.Thats a discussion for another time.The moment they do that is the moment i terminate my account.

    Having this limitation on DoH DoL is somethin (while im strongly agisnt it) i can live with.
    On Dow or DoM? not in this life time.
    (0)
    Last edited by Zkieve; 08-02-2011 at 11:23 PM.

Page 20 of 48 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast