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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Ever since Wolves' Den was introduced and they gave us stats at the end of battle, I always figured there should have been achievements for Damage Dealt (which is far more fair than kill shot), Damage Taken, and HP Restored. Occupations for Frontlines (Secure) as well, that we got achievements in Frontlines for the PvE elements instead of the actual PvP element is, well, sad... Nice to see them continue to drop the ball on achievements, though I think I'm more annoyed that all the kills I've already done aren't going to count...

    Anyway, are some of the new additions in (Slaughter) going to eventually be added to (Secure)? Adrenalin and the position based bonus on its build up rate are particularly nice. Really probably worth it simply because I can totally see people wasting the Limit Break in (Secure) now and blaming it on (Slaughter) being different...
    (0)

  2. #2
    Player
    Blubbers's Avatar
    Join Date
    Mar 2014
    Posts
    344
    Character
    Blubbers Ubbers
    World
    Faerie
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Nalien View Post
    snip
    As much as I like achievements, I'm worried they may cause some unintended consequences.

    Damage Dealt - Play summoner and just spread dots. You can do a lot of damage without being effective (not saying summoners are bad, just saying burst damage is huge in pvp).

    Amount Healed - Spam medica & medica II the entire time. Amounted healed is a terrible measure of how good a healer is as most of that is overhealing. If you're busy spamming aoe heals you run out of mp and aren't doing important things like crowd control (sleep, stone I, blizz 2, fluid aura, etc...)

    Kills - Incentive to chase down that last guy who is running around instead of staying and holding a point (in FL traditional), might cause some to be less of a team player by going for a kill instead of locking down a healer. Also huge disincentive for people to play healers (which we may see in Slaughter).

    Captures - Incentive for people to leave their team and try to solo-cap points. If you only care about achievements you may even just run for enemy OP at the beginning, leaving you team down 1 as A/C.

    The current achievements for wins & participation are nice in that they avoid most of these issues
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  3. #3
    Player

    Join Date
    Jul 2011
    Posts
    644
    yep

    about the capture it's right, with this system you may play like you say because have the kill very fast will certainly lead to the win, i can imagine go zerg or be zerged directly at the start of the game.

    with this system strong group will win for sure also, in the current FL you see often people feed to the end the same group too strong for them, in the new FL the strong group will be even more stronger^^

    Amount Healed : it was a little the case when a group is zerged on the current FL, with a buffed enemy group, it will certainly be the case
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