Godbert (one of the best characters in the game) should have his own questline too, in parallel with Hildy. Augh.
Godbert (one of the best characters in the game) should have his own questline too, in parallel with Hildy. Augh.
OP made it clear that they want more useless content (in the sense 99.9% of the players will never ever touch it) to replace content almost 100% of people who have reached lv50 are doing every time (some because they feel forced to do it for whatever the reason is. Trial roulette is optional and by no means needed to get the weekly cap on tomes).
Asides that BS, you guys never gave any ideas (some said they were OK to keep it but remove it from roulette, but it's unrelated to your issue). So yeah, time to say something useful after the "this is garbage duh!"
I'll disagree with you here. At least that makes them human, with their time to fail and their time to shine (even though I admit Minfillia has yet to shine, if she ever will).
On the contrary, our character is just the super-badass random god coming in, storming the place and going back as a hero, never failing, never doubting the righteousness of his deeds, never trying to understand more about him/herself... Nothing like a FF character imo. The scions are the FF main characters, while I feel more like the god hand who came to just solve everything because they keep getting that "game over" screen.
Last edited by Kuwagami; 01-15-2015 at 06:40 PM.
Coming from someone that hasn't even beaten NORMAL 2nd coil yet, I'd take more Hildibrand instead of a difficulty slider for content that's already way above me.
Savage Coil is how coil was, before they started balancing, so...no time was put into *developing* savage coil.
If there will be a savage final coil...it's already finished...before final coil was released (aside from some minor tweaks)
Also...3 new dungeons, WoD, Gold Saucer, hildi, main quest continues, i'm guessing new hairstyles, crafting recipes, etc....isn't enough for you? you expect expansion sized patches, every 3 month?
Make a list of all the things they added since 2.0, and compare that to hildi, and you'll see....hildi is a very small part of all the content.
Hildi content, does NOT exclude other content.
Excluding hildi, is NOT going to release patches, sooner.
Excluding hildi, is NOT going to add anything else, of particular interest...such as savage coil. It would just be some other side-quest.
you think they can throw out new systems, in every patch, instead of Hildibrand? lol...
they generally do 3 dungeons, coil/CT, and side quest. if it isn't Hildibrand, it would be another side quest. so nothing would change.
Last edited by Radacci; 01-15-2015 at 08:12 PM.
Hildibrand quest is just like watching a couple episodes of an anime series. That's all. There's very little interactive gameplay beside the last trial of each episode. Even then, it doesn't have good replayability because it doesn't offer much of a challenge or incentive. The questline is a good addition in every patch and I welcome it but there is no reason people in this thread should use their love for Hildibrand as an excuse to denounce challenging raid content like savage coil.
Sure, I get that most players who chime in in this forum and this thread aren't hardcore endgame players, but saying that Savage coil mode was a failure and obsolete content just make you look dumb. It's by far the most unique and challenging raid that his game has to offer. Just because you haven't done it or you can't get people to run it with or it's just flat out too hard or there isn't any shiny trinkets for you, DOESN'T mean that it's useless content.
For example, think about any of the past Final Fantasy games you've played and let say that I come in and trash talk your favorite endgame superboss (http://finalfantasy.wikia.com/wiki/Superboss) and say how it's unnecessary to the game. Sure, not everyone who play Final Fantasy is gonna do every boss and every sidequest but do you like it when developer take out content because it's very difficult? You guys need to understand how you are devalue-ing the replayability of this game and stunt its growth by bashing legitimate content.
Last edited by Namasu; 01-15-2015 at 08:24 PM.
I have no problem with Savage coil being there. It's a "Put your money where your mouth is." instance. If people say they actually want a raid challenge, I'll point them at Savage. In addition, the Devs have said that Savage is the raw, un-adjusted coil dungeons. So Dev time for next Savage is minimal. Code a quest, drop dungeon in. Boom.
But taking away Hildi to make more content /like/ Savage coil? Nu uh. Wildstar is still here (I think) for those that want "HardCore Raider Only MMO"
Hildibrand has exactly the same replayability as Savage Coil actually. You do it once, then you have the reward (story/pet for one, title for the other) and then have no other reason to ever do it again than because you want it.
In both case, replayability is non existent if you aren't willing to replay it. Not like dungeons or Ex trials who have relevant rewards to have replayability.
Bashing Savage Coil serves nothing (but on the other hand, noone here really bashed savage coil tbh, they just said it shouldn't be considered of utmost priority over mass appealing content), but bashing hildibrand serves nothing as well
Sorry to disagree but Savage Coil replayability can't be compared with Hildibrand. It is more akin to other coil and raids like primal ex. People are still running it after a year into the release because they have a multitude of reasons (light farming, lore unlocks) and tangible rewards (gear upgrade/glamor, crafting mats). Now most people who are going into savage don't really care for those things and are in it for the challenge and the shot at the title but that does not reduce its replayability once they have cleared it once. Especially with the new ilvl and upgrades, more people are encouraged to try Savage now since it allow your team to emphasize more on the mechanic than the damage check. With Savage Coil or even normal Coil and ex primal, people who love a hard challenge will go back and do it with their friends solely because they want to polish their skill and master the fight, much like people who play DDR on max difficulty don't just quit once they clear a song once.
With Hildibrand, the only reason I can think of why most people would replay it is to farm the Ultros minion or rewatch the cutscenes at their inn once in a while. Hildebrand and Savage Coil are two completely different types of content that can't be compared in the first place. Raids in MMO are designed with high replayability and story sidequests are just the icing on the cake to the make the game world feel alive and enrich the lore.
The OP made a silly attempt to downplay Hildebrand's success and the people that misjudge Savage Coil is just as bad.
Last edited by Namasu; 01-15-2015 at 10:00 PM.
On the other hand, you are over playing Savage Coil's success. I know quite a few hardcore players/FCs on my server and I'm actually incredibly shocked how few of them have touched Savage Coil. When I've asked them about it most of them simply say, "It's not worth it." I personally only know one group of people that have actually run it and they only ran it once for the titles and haven't touched it since.
While you're right that by it's very design and nature Savage Coil has more replayabilty because you can run it over and over again on the same character. On the other hand Hildibrand offers replayability in the fact that several of my friends have created alts just so that they could run those quests again.
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