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  1. #1
    Player
    PenutButter's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Peanut Little
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Akiza View Post
    The Black Mage potency is 12% higher than Summoner's. SE should either buff the Summoner's DoT potency by 12% or increase pet potency.
    NO, SMNs SHOULD NOT be doing as much damage as BLM in a stationary fight. First of all, BLMs are more affected by fight mechanics that requires them to move. Good BLMs and good fight strategies can really minimize this and this is where the issue can be complicated but bad BLMs can be destroyed by mechanics. Second, SMNs has more utlity than BLMs. Raise and a superior Virus outstrips Apocatastasis in the majority of cases, you have to be insane to argue otherwise. Are they needed? No, but they are better. Manawall and Manaward are nice and sometimes convenient gimmicks more than anything but they are not gonna affect the raid in much of any way.

    Admittedly, I have not done extensively testing on this lately so maybe SMN do need a buff. I do remember that they can do insane amount of damage in 2nd coil and I doubt that has changed much but who knows. I also remember that SMN do benefit quite a bit more from INT pots if used right but I dunno how significant that is now. However, they DEFINITELY should not be doing as much damage as BLM in a stationary fight. Also, I whole-heartedly agree that the BLM buff was a mistake.

    After doing a several tests on dummy on my ilv108 BLM and SMN (basically, equal gear and 110 weapons), I found that though BLM does around 420 average (though BLM fluctuate a lot) and SMN does 400 average. Though I can't say how much movement mechanics, INT pot, and requiem is gonna affect this, ~5% difference is not that significant.
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  2. #2
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by PenutButter View Post
    NO, SMNs SHOULD NOT be doing as much damage as BLM in a stationary fight.
    Mmmm, I don't know if I can agree(though I mention below an addendum to this). They're both caster jobs, and BLM has specialty in AoE damage where its uncontested champion... why should it have specialty in both AoE and Single target over SMN? Now, I actually like Eye for an Eye and Virus is nice when used right, but I rarely if ever have a situation where battle raise matters... If I'm raising on SMN we're already dead beyond hope, or I can say goodbye to my DPS forever because there goes so much MP, and bam, right back to our main problem, longevity and MP management.

    I know you mention BLM suffers when it has to move a lot... and SMNs DoT's still tick if needing to move and they have Ruin II (at higher MP cost, back to MP issues...), so I kinda get where you're coming from, actually, so I don't think its without validity.

    Quote Originally Posted by Judge_Xero View Post
    Agreed. I would accept party buffs based on pets.
    I.e. ifrit increases melee damage by 5%
    Like Avatar's Favor ? (from XI...)

    I could get behind this, though it opens up a lot of problems. Such as being asked to use a certain pet that might not be as optimal as another... or being asked to switch a pet mid fight for certain buffs, further sh*tting on our MP conservation. But if they did give buffs...?

    Ifrit: STR Bonus or Melee DPS Increase?
    Garuda: INT Bonus or Magic DPS increase?
    Titan: VIT Bonus or Defense increase?
    (Ramuh): DEX bonus or Ranged DPS increase?
    (Leviathan): MND Bonus or Healing Potency Increase?
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    Last edited by BlaiseArath; 01-15-2015 at 11:37 AM.

  3. #3
    Player
    Ronove's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    252
    Character
    Rinh'sae Poales
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by BlaiseArath View Post
    Like Avatar's Favor ? (from XI...)

    I could get behind this, though it opens up a lot of problems. Such as being asked to use a certain pet that might not be as optimal as another... or being asked to switch a pet mid fight for certain buffs, further sh*tting on our MP conservation. But if they did give buffs...?

    Ifrit: STR Bonus or Melee DPS Increase?
    Garuda: INT Bonus or Magic DPS increase?
    Titan: VIT Bonus or Defense increase?
    (Ramuh): DEX bonus or Ranged DPS increase?
    (Leviathan): MND Bonus or Healing Potency Increase?
    If you think this would open too many issues of being asked to use certain pets, it would be cooler if you could summon pets quicker and have them cost less MP. So if the situation changes (oh no! more heals are needed! bring out Leviathan--or oh no! huge hit incoming, bring out Titan for a little bit etc.), you can do that without suffering. It would bring utility to SMN and I think make SMNs feel more connected to their pets instead of "here's something that does damage sit there and go at it". I think what SE did with this game is try to put too much of the Summons do massive damage so they should cost a lot of MP in this game and it's not working. If they do the buffing certain party members, then the summons need to be changed so it isn't going to hurt the summoner to resummon a pet for different situations.
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  4. #4
    Player
    Lilyarel's Avatar
    Join Date
    Dec 2014
    Posts
    410
    Character
    Lucceia Verres
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by PenutButter View Post
    Snip.
    Im so tired of seeing people bring up res as utility. Summoner has the lowest Mana pool in the magic classes and you want them to cast one of the most expensive spells? Youre destroying their mana pool that way and forcing them to use ED instead of Fester. Youre losing out on so much damage its ridiculous. Leave resing to the healers, they have mana that can afford such a high spell cost. Secondly, if you need more than 2 resurrections in a single fight, youre going to wipe.
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