The difference is you don't give up damage (and therefore hate generation) for Foresight or Rampart.How good is cross-skilled Foresight? or Rampart?
These skills are for not dying. With BiS parry - pally has statistical passive mitigation (parry + shield block) of every hit about 15%. This is better than Foresight (about 8% mitigation) and not very low from Rampart (20%). OK, is RNG, but has chance over 50% and high dmg reduction.
I honestly wish parry was better, but it scales like absolute crap. :|
Not to mention Parry doesn't work on the actually lethal parts of T13's Tank Crush mechanic......
I personally went primary PARRY, secondary ACC. PARRY is your only tanking stat, so even is its not great, its still a little more mitigation.
Besides If you wanted to do more DPS, its much more effective to use crafted DPS accessories with Vitality melded, If you don't want to spend to much, try using a ACC Materia IV on the 100% slot, and 4 Vit III on the remaining ones to cap VIT, should be fairly cheap and you get much more from that that a few DET points on the weapon really.
I personally went primary PARRY, secondary ACC. PARRY is your only tanking stat, so even is its not great, its still a little more mitigation.
Besides If you wanted to do more DPS, its much more effective to use crafted DPS accessories with Vitality melded, If you don't want to spend to much, try using a ACC Materia IV on the 100% slot, and 4 Vit III on the remaining ones to cap VIT, should be fairly cheap and you get much more from that that a few DET points on the weapon really.
It's 35 DET that's roughly 10 sTr or 1.2 wdmg.
With the parry doing next to nothing besides adding to your over cure %.
Accuracy doesn't need to be mentioned ever. You require a specific number, if you don't meet it, your not tanking. Technicalyl EVERYONE goes accuracy first, as it's more important than ilvl.I personally went primary PARRY, secondary ACC. PARRY is your only tanking stat, so even is its not great, its still a little more mitigation.
Besides If you wanted to do more DPS, its much more effective to use crafted DPS accessories with Vitality melded, If you don't want to spend to much, try using a ACC Materia IV on the 100% slot, and 4 Vit III on the remaining ones to cap VIT, should be fairly cheap and you get much more from that that a few DET points on the weapon really.
Going full parry vs full DPS FENDING at ilvl 130 is a difference of 122 Crit, and 57 Determination. Those numbers are tremendous, and make a HUGE difference over the duration of an entire fight.
A single DPS accesory gives 13 STR, thats more than your 35 Det. If you go full DPS accesories, thats 65 STR. Again if you want to do more DPS then just switch to DPS accesories.
Not only you will do more DPS, but It will cost you less too![]()
Last edited by Elendil_Voronda; 01-14-2015 at 04:50 AM.
Often it's good to keep your Vitality high for the sake of progression. But RNG mitigation should never come into play for learning mechanics.
I never expect that RNG Parry saves me, I can agree that you loose some VIT even if capping Vit on the DPS Accessories. I go full fending when learning and progressing new content. Then when people is confortable with the fight, and you got a few left side drops to boot, I start replacing accesories to help on DPS.
TBH I have only gotten to Novus Relic, I dont have that much free time, and I prefer to devote it to Raiding, So Last 2 Coils I been just fine with Soldiery/Poetics sword until I got my T9 (or now T13 still progressing) weapon.
Also many times a tank spends time waiting. In T11 for example, 5 seconds before a bennu pops, I stop my WS to have a combo precharged ready for grabbing the adds, also after tank swaping in every fight I just put Fracture (pretty bad WS in PLD) and then Riot Blade Combo just to ensure I wont steal it back (and prolly wiping the party). Also many fights require you to move the boss in concert (T10, T11, T12, and T13 all do) U stop DPS (except for a lowly shield lob maybe here and there). And finally In many fights now with a ninja gaoud on mnk, TP song is being sung less and less by our bard, and I find myself running low on TP on every turn at some point, making me to stop WS and wait a bit till TP regens back up.
My point is, all this interruptions on you comboes skills (which are necessary cause your a tank first and foremost, not a DPS), lower your DPS quite a bit, and that makes the tiny extra DPS you can do with 35 Det and on Shield Oath even less significant.
Then there is Hate. Hate has never been an issue before, even with dps with a weapon 10 or 15 ilvls higher than my sword. Hate is just so easy to generate in shield oath that it is only an issue on the very moment an add pops, but that's mostly due to not being prepared, or being distracted, never because I had an inferior weapon.
Last edited by Elendil_Voronda; 01-14-2015 at 05:12 AM.
Parry doesn't let you add or subtract str/VIT. So Det is always doing more damage. It's always an addition 35 det.
Swapping to str accessories comes with iLvL and battle comfort for the tank and healers.
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