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  1. #1
    Player
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    749
    Quote Originally Posted by Alzelia View Post
    Wouldnt this also solve the problem of cures using too much mp? If mages are constantly getting more mp from being in passive mode, they shouldn't have such an mp shortage
    I don't see a problem with shortages of MP, have done the new dungeons many times, and only on the first run (being as this was also the first time after the patch I had played my 50THM) did I have issues with mana. I now have rather excellent MP management. I agree the costs could be reduced by 10-15 mana per cast, MAYBE, but honestly, I see very little wrong with it now.

    I also recall massive mana issues with having to rotate in and out healers in FFXI, the only reason we didn't ever notice is because content designed to be taken down by no more than 18 players had at least 26-40 players on it in rotation. With the party restrictions in this game, this is no longer an option to trivialise content.

    Imagine doing Kirin (pre K Club burns) without party bard rotations.
    (0)

  2. #2
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Vahzl View Post
    I don't see a problem with shortages of MP ... I see very little wrong with it now.
    You can see that there's nothing wrong with getting through a tough fight with the current MP costs.. in other words, you're thinking only of yourself. Open your eyes and take a look around at what your fellow game players are saying.. when's the last time you heard of somebody asking for DD for Darkhold? How would you feel if you were left out of every Darkhold run just because you leveled a class you thought was fun for you? Why don't you consider others before posting on a forum where game design choices are influenced.
    (1)