Quote Originally Posted by Alzelia View Post
Wouldnt this also solve the problem of cures using too much mp? If mages are constantly getting more mp from being in passive mode, they shouldn't have such an mp shortage
I don't see a problem with shortages of MP, have done the new dungeons many times, and only on the first run (being as this was also the first time after the patch I had played my 50THM) did I have issues with mana. I now have rather excellent MP management. I agree the costs could be reduced by 10-15 mana per cast, MAYBE, but honestly, I see very little wrong with it now.

I also recall massive mana issues with having to rotate in and out healers in FFXI, the only reason we didn't ever notice is because content designed to be taken down by no more than 18 players had at least 26-40 players on it in rotation. With the party restrictions in this game, this is no longer an option to trivialise content.

Imagine doing Kirin (pre K Club burns) without party bard rotations.