hahahha with less then 30k subs on a free game? really thats your answer lol? again you have no point to bring up in this debate so why attack me? at least bring up a smart point first THEN attack me lol.
OMG this mmo is so gonna suck
Yea leveling sub crafts again and again is so much fun .Is not even about the main craft anymore.
I fail to see how can you support such a thing.
I have no idea what your talking bout tera and what not or balance etc.
was never my point but you never get my point anyways ehehe.
Edit: let me simplify it for ya, since you get carried away every time speaking about unrelated stuff.
1. it makes you pay for alts.
2. it makes you play alts.
3. you have to re-level all subcrafts + the part of the main craft you already leveled in your main as a sub for a different craft.No, you've completely missed the point. You would meet and interact with more people if out of the crafting classes possible you can only master 1 to max. It gives their selected mastery value, because you will be needing that goldsmither, that tanner, for different forays and to help craft that level 75 gear you want.
If everyone was able to master crafting everything, like in your example, it makes establishing an economy's value more difficult, and DoH becomes more and more something cheapened. There will be more and more crab bows in the gutters of Uldah, and crafters would not be a persued commodity in linkshells. A crafter should have worth in the game, a knowledge of trade secrets, but not the ability to corner the whole synthing business.
Player
It says "in the case of single parties, the party with the first attacker will receive the rewards." It relates back to the previous statement, basically saying that if you undertake alliance content NOT in an alliance, the first party to attack gets the reward in their loot pool, because there is no "claiming" during that content. That's my understanding at least.
Edit: Whoops, I see someone already addressed this. Carry on with the debate about crafting then.
Last edited by Tsukino; 08-02-2011 at 04:43 AM.
I'm sure I don't understand that last part. Anyway you can complain all you want especially if it something broken, not fun, or overly complicated. But in this case the Devs want to change the vision for DOH and may not be willing to budge on the issue. At that point, he either needs to pay up or move on to another game.that's like not being able to crap on corrupt politics, gotta keep bitching bout it or nothing changes, just cause your in your video game fishbowl happy and content don't mean everyone else needs to sit around and take it. they have right to complain just the same. change is the way ain't it, so sit back enjoy the game ...it will change eventually and i'm sure he will be the one sitting on his ass laughing blindly.
lets just say the game is dead (population wise) as everyone says and the company changed the dev team and made the game free for almost a year. DO you think it has an acceptable subscription fanbase? really? think now think.[Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
Last edited by Baccanale; 08-03-2011 at 07:19 PM. Reason: Qupting content that was edited by Moderator due to violation of Forum Guidelines.
if someone have 3-5 crafts MAXED atm the possibilities of them maxing them again on alts are pretty high.No, you've completely missed the point. You would meet and interact with more people if out of the crafting classes possible you can only master 1 to max. It gives their selected mastery value, because you will be needing that goldsmither, that tanner, for different forays and to help craft that level 75 gear you want.
If everyone was able to master crafting everything, like in your example, it makes establishing an economy's value more difficult, and DoH becomes more and more something cheapened. There will be more and more crab bows in the gutters of Uldah, and crafters would not be a persued commodity in linkshells. A crafter should have worth in the game, a knowledge of trade secrets, but not the ability to corner the whole synthing business.
What you say only would work IF you could not make alts at all.
The only thin this does is give people who dont care about paying extra the possibility to have more than those who doesn't.
You know how many people in ffxi had over 3-4 crafts at max , way to many.This changes nothing at ALL.I seen this system before.I hated it, and i will hate it here again.
edit:
Is a mechanic put in place to make more money.To give those who do pay more an edge.im sorry but i will never feel this is a good thing in a MMO.No matter what you all want to see " the good side" of it.
Last edited by Zkieve; 08-02-2011 at 04:49 AM.
thanks reinheart for the translations.
i wish that they would give us those informations more frequently over the lodestone/forums aswell tho, and to spice things up add some artwork, like how they're planning to remodle the maps and all that.
you can never give too few informations, every bit of info on changes this game will undergo are great infos!
Since people obviously skipped over some of what i said before
there are ways to limit "mastering" crafts without imposing restrictions to levels you can earn on them
think about it
My XIVPad: http://xivpads.com?2031148
Has to be something to do with SE and Famitsu... with any SE games it's like Famitsu gets exclusive or special info over most others and at same time Famitsu ratings for SE games is almost a lie everytime now... it's just sales/marketing strategy between the two companies or something I think.thanks reinheart for the translations.
i wish that they would give us those informations more frequently over the lodestone/forums aswell tho, and to spice things up add some artwork, like how they're planning to remodle the maps and all that.
you can never give too few informations, every bit of info on changes this game will undergo are great infos!
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