Quote Originally Posted by Zkieve View Post
Yea leveling sub crafts again and again is so much fun .Is not even about the main craft anymore.
I fail to see how can you support such a thing.
I have no idea what your talking bout tera and what not or balance etc.
was never my point but you never get my point anyways ehehe.

Edit: let me simplify it for ya, since you get carried away every time speaking about unrelated stuff.

1. it makes you pay for alts.
2. it makes you play alts.
3. you have to re-level all subcrafts + the part of the main craft you already leveled in your main as a sub for a different craft.
Quote Originally Posted by DNO View Post
thank you.. i have this friend.. he has 5 rank 50 jobs.... i love him. cause he can fix everything... i made friends with him cause of that one reason. now he knows my friends and i know his. ====== SOCIAL!!!!
No, you've completely missed the point. You would meet and interact with more people if out of the crafting classes possible you can only master 1 to max. It gives their selected mastery value, because you will be needing that goldsmither, that tanner, for different forays and to help craft that level 75 gear you want.

If everyone was able to master crafting everything, like in your example, it makes establishing an economy's value more difficult, and DoH becomes more and more something cheapened. There will be more and more crab bows in the gutters of Uldah, and crafters would not be a persued commodity in linkshells. A crafter should have worth in the game, a knowledge of trade secrets, but not the ability to corner the whole synthing business.