Quote Originally Posted by Starkbeaumont View Post
easiest would be to just lower energy drains potency to 100, while doubling or even tripling it's mp regen. Rise Fester's potency while all 3 dots are up to 400. now in shorter fights smn will be a bit stronger, while in longer fights it remains to the same potency output as it is right now using all stacks for festers, but still keeping your mp high.


on top of that switch contagion with tri disaster, so garuda is more suited for aoe, control and heavy movement fights, while ifrit is for single target, static fights.

(and lower enkindle to 2min timer, this won't break the job but actually close the gap to blm)
SCH gets Energy Drain as well, and this would break them entirely. Buffing SMN without changing SCH is extremely hard - for example, they get the pet SS buff as well, so any changes to it would need to take SCH into account as well. (Personally I don't think a few seconds of refresh or whatever would break them, but it still needs to be considered.)

I wonder if balance issues are why they're moving away from classes in the expansion. It's a shame, despite the headaches it causes, I like the idea of split classes. All things considered I think SCH/SMN was done pretty good for a first try.