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  1. #1
    Player
    Aurelinaus's Avatar
    Join Date
    Sep 2014
    Posts
    151
    Character
    Zata'ra Dakwhil
    World
    Jenova
    Main Class
    Arcanist Lv 60

    A fix for SMN MP problems

    Add a mp steal effect to fester ta-da!

    60%-70% mp stolen per damage done wouldn't be an obscene amount and would not buff scholars.
    (0)

  2. #2
    Player
    point09micron's Avatar
    Join Date
    Oct 2013
    Posts
    102
    Character
    Turambar Mormegil
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    This is the most stupid thing I've read in any of the 20 "fix summoner" threads currently on the first page of the forum.
    (8)

  3. #3
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Let's make Energy drain useless for SMN yay!
    (3)

  4. #4
    Player
    ManaKing's Avatar
    Join Date
    Dec 2013
    Posts
    104
    Character
    Dark Lich
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Just make Fester a trait for Energy Drain. SMN now Festers and Energy Drains 100% of the time against single targets. Broken? probably not.
    (1)

  5. #5
    Player
    point09micron's Avatar
    Join Date
    Oct 2013
    Posts
    102
    Character
    Turambar Mormegil
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ManaKing View Post
    Just make Fester a trait for Energy Drain. SMN now Festers and Energy Drains 100% of the time against single targets. Broken? probably not.
    And thus SMN has one less action than the other 9 jobs.
    (1)

  6. #6
    Player
    Delta041's Avatar
    Join Date
    Jun 2011
    Posts
    119
    Character
    F'yahna Mhasi
    World
    Cactuar
    Main Class
    Summoner Lv 70
    How about instead of giving us more useless spell speed. Pet crits give us 5 or so seconds of refresh instead?

    I also think Fester should have a crit effect like adlo. Maybe 25% chance to restore a aetherflow stack on crit.
    (1)

  7. #7
    Player
    point09micron's Avatar
    Join Date
    Oct 2013
    Posts
    102
    Character
    Turambar Mormegil
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Delta041 View Post
    How about instead of giving us more useless spell speed. Pet crits give us 5 or so seconds of refresh instead?

    I also think Fester should have a crit effect like adlo. Maybe 25% chance to restore a aetherflow stack on crit.
    The first idea is decent, though it would need to be 6 since MP ticks are on a 3 second clock. The second one though, wouldn't that just make the MP issues even worse by causing you to use Aetherflow less often?
    (0)

  8. #8
    Player
    Delta041's Avatar
    Join Date
    Jun 2011
    Posts
    119
    Character
    F'yahna Mhasi
    World
    Cactuar
    Main Class
    Summoner Lv 70
    Quote Originally Posted by point09micron View Post
    The second one though, wouldn't that just make the MP issues even worse by causing you to use Aetherflow less often?
    I was thinking more along the line of using the free aetherflow stack for energy drain. Maybe have a fester crit make the next energy drain not use up an aetherflow stack would be more direct.
    (1)

  9. #9
    Player
    point09micron's Avatar
    Join Date
    Oct 2013
    Posts
    102
    Character
    Turambar Mormegil
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Yes, stating it that way makes it more clear, and also a good idea. It would be like the synergy between Sacred Soil and Succor.
    (1)

  10. #10
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Aurelinaus View Post
    Add a mp steal effect to fester ta-da!

    60%-70% mp stolen per damage done wouldn't be an obscene amount and would not buff scholars.
    I'm not sure that this is a great idea, since it pretty much removes the need for a SMN to ever cast energy drain. I would prefer something like:

    Using fester grants a 50% chance to make the next energy drain cost no aetherflow.

    This does a few things:
    1) Grants the SMN some additional MP to help solve their MP starvation issues
    2) Grants the SMN a very minor single target dps buff (which they need anyways)
    3) Does not destroy energy drain
    4) Keeps the buffs out of SCH hands. SCH does not need a buff at this time.
    (1)

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