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  1. #3
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    You're mixing up effective hp and mitigation. You state that more hp is more mitigation, but that just isn't true. Mitigation is your ability to reduce incoming damage. Straight HP only increases your effective hp (how much damage you can take before you die without a cure). If you have 5000 hp and an attack does 4000 damage, adding hp doesn't mitigate (reduce) that damage. You still take 4k. Sentinel, parry, etc mitigate by reducing it.

    Also, you list out every mitigation ability and say that hp makes them more effective. Also not true due to the confusion about effective hp and mitigation. The only way hp enhances mitigation is through abilities that use hp like stoneskin and thrill of battle

    Ironically a str build offers more mitigation than a vit build because your parry/shield blocks will reduce additional damage(with exceptions of stone skin and thrill of battle).

    All hp does is increase effective hp and that only really has 2 effects: meeting minimum thresholds to survive specific powerful attacks, and giving your healers more TIME to heal you. (And bonus stronger stoneskin and thrill of battle).

    While you mention it regarding str and war, the str buffing hp gain is kinda glossed over. namely that their healing abilities become more effective like inner beast, bloodbath, particularly when paired with offensive buffs, and special note for buffed overpower on large groups.

    I like the sentiment, but the mix ups on terminology make a lot of the op kinda misleading to the uninformed.
    (3)
    Last edited by Izsha; 01-09-2015 at 07:49 AM.