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  1. #1
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Judge_Xero View Post
    I still think SMN has the edge over BLM for T12 Bennu Phase. Assuming you're pushing 4 Bennus
    Aiming for 3 Bennu, a GCD off this week. Will be 3 next week, something which we wouldn't be able to do with SMN (which is the biggest DPS increase of all).

    The thing about add phase, SMN vs BLM, you can't actually utilize either of them to their full potential. It's not, who does more on 4 targets in X time frame, BLM or SMN; both of them can destroy all the small ones in short order by themselves and have to throttle their AoE. As BLM I can only do a rotation with CDs then an extra one, after which I am forced to single target with my rotations ending in Flare. At that point it's about who kills big Bennus faster, BLM or SMN, and considering they only live about 10-15s SMN can't contribute as much as BLM shooting out 1200 damage Fire 1s every 2.2s (6K+ on a Bennu getting focused, SMN has a hard time doing that much in a limited time frame without spending CDs which won't be up for every big Bennu).

    Regardless, BLM will still do more total damage in the fight, still help push Phoenix quicker, and better help skip the 2nd dodge phase that groups shouldn't be getting these days.

    Quote Originally Posted by Judge_Xero View Post
    T10 Phase pushes are annoying, but you know they are there. I cringe when I see a SMN throw all their Dots on Imdogud just before an add phase. We have Ruin for a reason and just Bio + Ruin is stronger than all the Dots + Ruin for a whole 15 seconds. (including cast times to apply them).
    Oh definitely. It's still an unfortunate side effect of their damage which is a negative, one which BLM doesn't get impacted much by.

    I realize I'm talking from the perspective of an overgeared group but that's what stings the hardest for me, picking SMN will actually impact my overgeared group, it's not "just" less DPS, it's less DPS and more mechanics. To me and for a lot of groups that's almost as relevant as progression BLM vs SMN since this is our FCoB for the next 5 months unless something's done.
    (1)
    Last edited by Sleigh; 01-09-2015 at 06:36 AM.

  2. #2
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sleigh View Post
    Aiming for 3 Bennu, a GCD off this week. Will be 3 next week, something which we wouldn't be able to do with SMN (which is the biggest DPS increase of all).
    That is impressive. What does that take, 3400 Party DPS?

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    I know this isn't a BLM VS SMN thread, but when it comes down to it, it's the Caster position that is in question. So, what I am really curious about is, in a perfect bubble where SMN and BLM sit for average potency + damage modifier.

    Here is what I have for SMN

    A little note on Ifrit potency - Burning Strike is 120 Potency and yet it only does ~200 Damage @ i111 and yet a SMN spell @ 120 Potency would do ~400 Damage so for this example we will treat Pet Potency as half it's listed potency to equalize it to SMN damage. (to compensate for the Def/Mdef difference)

    20 Potency/s for Ruins (4 minutes @ 2.4s GCD = 100 Casts - 60 of which are Ruins - 60% of 80 Potency/2.4GCD)
    15 Potency/s for Festers (900 Potency/min = 15 Potency/s)
    46.67 Potency/s for DoTs (B2MB + SF = 140 Potency/3s)
    30 Potency/s for Pet (Ifrit)
    7 Potency/s for DAT BOOK

    Damage Modifier of 3.5 * Potency @ i111 (Average Fester Damage of 1050/300 Potency)
    Total 118.67 Potency/s - Giving a max DPS @ i111 of 415 DPS Single Target sustained.

    ---------------------------------------------------------------------------------------

    So I'm curious what BLM would look like. No Crits, no Fire Starter Procs, No thunder procs. Just BLM single target rotation, with a break down of potencies with BLM's damage modifier @ i111

    - After doing a mock BLM rotation I estimate that BLM has 130 Potency/s rotation (not including Random Procs)

    So %10+ over SMN max. (add in pacing for longs fights and there is a greater difference)
    (0)
    Last edited by Judge_Xero; 01-15-2015 at 03:56 AM.
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