Results -9 to 0 of 42

Thread: MRD Builds

Threaded View

  1. #16
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    It is correct. DEX actually is more of a defensive attrubute right now, increasing your parry and evade rate alongside with critical hits. About increasing accuracy, its relative...because it increases accuracy "only", which will make you have less "misses", but it does not affect the amount of "evades" the monster do since its related to them...i once had 120 DEX for tests...once your DEX reaches crazy values you will notice you barely miss...but at same time the monster will start evading much more often since evade can only be triggered when you actually hit it...so there will be no real increase accuracy wise...would be much better leave accuracy to food and actions and thinking that DEX is purely defensive.

    But as defensive attribute DEX rocks...when i played MRD as DD i always liked much more using light armor (cloth/leather) instead of heavy armor...with high eva and decent DEX nothing can touch you. Very often, if monsters were good enough to make fight last until steadfast trigger, it was over. While in light armor i have over 180 eva (because for some reason SE still didn't add r40+ versions of some of my armor pieces...or i'd be beating 200 eva already), with steadfast i have also the defensiveside covered for when monsters actually hit. Its very hard i take a full damage attack in this setup, which also means i have optimal TP usage since i can beat the dude basically with only retaliation WSs while storing TP for maim.

    Hell...this is why i'm so pissed/annoyed/frustrated with 1.18 >< i already feel like Yahiko taking about how Kenshin fight when i talk about old and new MRD. :/
    (0)
    Last edited by Lienn; 08-01-2011 at 11:36 PM.

Tags for this Thread