elements help food work better.



elements help food work better.
------------------------------------------------------------------------------------------------------
My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
True.
This is pure speculation on my part, but I'm willing to bet 1 moko grass that the elemental link for food goes away soon. They're simplifying things, and food attributes right now are so confusing that you can only figure out how they work if you have a chart open in another window. In my opinion, elemental affinity seems like a pretty good bet to get dropped.



I hope so. Having food be dependent on stats that take forever to switch around is unnecessarily complicated and inconvenient.True.
This is pure speculation on my part, but I'm willing to bet 1 moko grass that the elemental link for food goes away soon. They're simplifying things, and food attributes right now are so confusing that you can only figure out how they work if you have a chart open in another window. In my opinion, elemental affinity seems like a pretty good bet to get dropped.
------------------------------------------------------------------------------------------------------
My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
Totally agree.
And as I said above, I'm having trouble just switching my stats around to be useful as a DoM, and also level my DoW. That doesn't even take into consideration food effects.![]()



Indeed. I like the idea behind this food system...but i'd rather it not only showing the optimal requeriments but, instead of optimal rank it having optimal attribute...like instead of a r10, r20, r30, r40 and r50 food for STR + HP, we having one optimal for 10 STR, 20 STR, 30 STR, 40 STR...this way the player could see the optimal attributes of the food and pick the one that match his allotment to be able to always have a food with optimal effect for him.
Again, elemental stats don't mean anything when it comes to tanking.
If you're a tank you want HP and DEF, so the food you would eat is Knight's Bread.
However it would be counter productive to lower your VIT under 90 so that you could get the "special effect".
In all my tanking, soloing, and testing, I have not see any significant difference in DEX increasing my ability to land hits, evade attacks, or parry. So for now I say it is broken and a waste of points beyond your base.
When it comes to Accuracy and Evasion the greatest factor is your level vs the mob's level.
Beyond that it will be your weapon, armor and your abilities that enhance your ability to deal damage and take it.
Well, yeah. But would it be counter-productive to set your elemental affinity so that you get a "special effect"? I mean, you haven't allocated any points into any elements. Why not put some of those unused points into Wind so that you more benefit from Knight's Bread?
I totally understand the not caring because the stats, for the most part, don't do very much.. or anything at all. But, it seems a bit silly to not even allot any at all just because of that. We can speculate all want on how useless they are, but we do not know 100% for sure they they really do absolutely nothing. I would rather just throw them wherever and at least hope it does something lol. It does no harm at least, and if anything actually will help you in one way or another.
has anyone done testing to see if it helps with magic resistance? I thought I read somewhere that they will raise the resistance of the opposing element. Like having a high Earth elemental property would lower your damage to Water attacks or something. Lots of enemies also have elemental properties to their regular attacks too.
I have tested elemental point stats and armor stats on sundrakes.has anyone done testing to see if it helps with magic resistance? I thought I read somewhere that they will raise the resistance of the opposing element. Like having a high Earth elemental property would lower your damage to Water attacks or something. Lots of enemies also have elemental properties to their regular attacks too.
I left my stats at base, I then raised by Wind stat and gathered all the +wind armor I could find.
Lastly I raised my fire stat as well as buying up all the +fire gear I could find.
The results: There was no significant statistical variation on the damage I received fighting sundrakes and specifically their fire attack when I adjusted my elemental stats or left it alone.
The only consistent change in the damage amount I saw was when I was fighting either a rank 61, 62, 63, or 64 sundrake or by using defense abilities like Sentinel, Rampart, Tempered Will, or Defender. Rampart II being the clear winner with reducing damage down to 25%, while the rest did considerably less. Emulate ain't that great, unless you are fighting a NM with high elemental stats that are through the roof and they are using ranged or magic attacks on you. That's right, if you're tanking Batraal or Deepvoid Slave, forget about using Emulate unless you plan on tanking them at range.
And yeah, and I even tried armor that cuts breath attack damage, and still saw no reduction against the sundrake's fire/breath attacks.



The thing is...neither wind or fire affects. Here the element is resisted by the one stronger to it. If you want fire resistance you actually need to raise Water. It was explained somewhere on these dev posts...Give Water a try...it might be interesting at Dzemael ^^I have tested elemental point stats and armor stats on sundrakes.
I left my stats at base, I then raised by Wind stat and gathered all the +wind armor I could find.
Lastly I raised my fire stat as well as buying up all the +fire gear I could find.
The results: There was no significant statistical variation on the damage I received fighting sundrakes and specifically their fire attack when I adjusted my elemental stats or left it alone.
The only consistent change in the damage amount I saw was when I was fighting either a rank 61, 62, 63, or 64 sundrake or by using defense abilities like Sentinel, Rampart, Tempered Will, or Defender. Rampart II being the clear winner with reducing damage down to 25%, while the rest did considerably less. Emulate ain't that great, unless you are fighting a NM with high elemental stats that are through the roof and they are using ranged or magic attacks on you. That's right, if you're tanking Batraal or Deepvoid Slave, forget about using Emulate unless you plan on tanking them at range.
And yeah, and I even tried armor that cuts breath attack damage, and still saw no reduction against the sundrake's fire/breath attacks.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote








