Step 1: Play something else.
Step 2: ....
Step 3: Profit.
Step 1: Play something else.
Step 2: ....
Step 3: Profit.
Gennosuke, that sounds like a game i'd play forever! <3
[Signature removed due to violation of of guidelines]
lol, that's the idea
Hire me, i'll get the plans well on the way, although i suspect SE will cancel project all together if they see my list.. or they'll run out of business
or.. if we're lucky..you'll be playing forever![]()
A lot have been mentioned, but I'll be posting it just for the sake of sharing.
-Redesign the Zones.
-Rework on Collision and Animations.
-Add more Content.
-Add more things like Imperial Assault in Horizon and Tranquil.
-Add a Fame System for each city, the more things you do in a City, the more famous you are + Advantage.
-A Title System Similar like Fantasy Earth Zero. Like Beating Batraal gives you the Title [Valiant Warrior]
-Make Title so it gives Stats Boost, although not by a lot.
-Reduce Anima to 25. Make Teleporting from Camp Costs 0 Anima, but not Nodes.
-Make Transportations[Between Camps] available in any Camps, like Chocobo Carriage.(The one in Ul'dah Story)
-The Ability to call Chocobo anywhere. No Restrictions for Personal Chocobo.
-Add [Speed Boost] for Personal Chocobo, Max of 3 times.
-Places that can only be reached using Chocobos.
-Chocobo Mounted Cavalry Battle. Chocobo [Engage] and [Run] Mode. Engage mode for Cavalry Battle while Run Mode for Speed.
-Add [Morale](HP){3} used when Running away from monsters who still aggro on Chocobo.(Certain
Areas only)
-Make the Camp livelier, Add Roaming NPC[Monsters, etc], Guard NPC and Traders Passing by.
-Make the Camps bigger with more things and not plain view.
-Make it so you can enter those Cottages in Camps.
-The Ability to build a tent in the wilderness for various usage/usabilities.
-Make Random Monster Assault the Camp at a Random time. If no one or someone fails to prevent them, the NPC there will disappear and you can't use the [Transport] [Shop] [Favor] and other
features of the Camp. Players will need to rescue them.
-Add more Lore-connected Quests.
-Have Chocobo Breeding, Rental ones and Carriage ones. + Chocobo Whistle.
-Have your Path Companions accompany you whenever you do Solo things like leve, Assault, etc.
-More Grand Company things! XD
-Might be cool to have some FFT Job-System, although I think It has to be XIV Style! :P
-More Zones, Unique ones, and Dynamic at that.(Maybe Dunes, Snowy or Volcano Area)
-More cool-looking gears.(Can use SE's Gear Customize system)
-Magitek Armors and Machines for travelling.
-A place where PvP is available. Say, an Area that has a lobby, Training Room, and Fighting Room + A Gate for Instanced PvPs.
-A PvP Mode that differs from PvE mode that will not affect each other and both can be activated when switching through PvP>PvE Area.
-PvP mode for PvP that can be accessed in different city. Ul'dah: Coliseum, Limsa: Pirates/Naval Battle, Grid: Elementals and The Woods Maze fight.
-some of FEZ Type/Mode of PvP.
-Group Crafting.
-LS Headquarter, Airship, Ferry and Personal Area.
-Chocobo Racing!
-Mission Boards system like what FFX-2, FFXII, and FFXIII had.
-Add more Unique Roaming NMs.
-Add more thrill during Night Time. (Skeletons appearing out of the ground and starts chasing you)
-Add a Sharlayan/Ishgardian Dragon Mount for flying/hovering.
-Add more ways of leveling.
-fix the wards and economy. Make the wards more organized and easy to browse.(There's lot of Ideas about this, you can search the forum :P)
-Make the total of Free Retainers available to Hire into 3.
-Make the Wards show HQ and differentiate it from NQ. NQ, +1, +2, +3.
-Make it so people can only summon 1 Retainer per city Wards.
-Make it so people can only summon retainer on stalls.
-Make the Wards Larger since Stall is the only one available.
-Fix the LS Administration
-2 Battle Themes for Day and Night, just slightly different. I.E Night is more extreme and thrilling. Day is more casual and classic.
-Player Housing, Personal Instanced Area.(I.E Mog House)
-Battle/Monsters appearing at Ferry/Naval ride and maybe some Sea Monsters[NM]
-Monster Behaviour(Running away, never-ending chase, following, etc)
-I'd love some of Monster Hunters' feature inside the game.
-Fix the Hiking bug when an enemy uses Knockback Skill and you're on a wall.
-Reduce the time needed to log back after DC.
and many more!
Last edited by Anima; 08-02-2011 at 02:09 PM.
-Focus more on the class system instead of adding a job system
-Redo the UI to be more modern and less menu based
-Remove the animation lockout for spells/abilities/etc.
-Optimize the game
-Ability to upload your own LS crest
-Scrap and redesign zones
-Redo the LFG system and add a search feature
-Type of seige system where Crafthers/Gathers would also play a huge part in defensee (Building weapons/tools/etc.)
-Content that can be scaled based on people's party size/skill range.
-Adjust respawn times so mobs spawn quicker to make more effective camps
-Leves would still be active when you reconnect instead of an auto fail
-Remove the lalafell race
Last edited by Corrderio; 08-01-2011 at 08:55 PM.
My first Priority would be fixing the communications and building community related items.
First, fix the party search function into something that is so seamless and easy we will be bragging about it to everyone.
then, Boast the Link shells system with full options of control for leaders and promotions/positions for members.
then, Housing, an Amazing instanced housing system that is fully customizable where anyone in your link shell/party can enter with permission.
after the community fixes, Massive UI optimization and ease of use, then
content, content, content, Expansion with PS3 launch.
Start charging for the game,
higher more staff,
content content content, rinse, repeat.
Last edited by Tempestmoon; 08-01-2011 at 10:14 PM.
hmmm if i was in charge of the rework, delete all the trolls accounts so we can get proper feeback and sugesstions to work with.
No one's really suggesting anything new and/or revolutionary, the general theme seems to be "More...." so, honestly, it sounds like everyone's going to be pretty happy in a few months time when the dev team's managed to realise a lot of this stuff.
If I in charge, the main thing I'd change would be more frequent producer letters. They don't have to contain a huge amount every time, but simply dishing out a bit of concept art to keep people interested in between larger letters would probably help the community atmosphere.
Also I'd get back on the Q&As, we had like 3 and then they stopped?
I would help the Dev. team to make this game better.
Oh wait...
So you feel that only positive and sunny feedback will help improve this game?
Trolling, while not always useful, and admittedly I love doing it on this forum because there are so many wadded up panties that are easy to set off, can help point to a prevalent problem which has been sunned over by the people wearing rose tinted spectacles.
I personally lean towards ridiculing the games terrible lore, as this is the only FF so far where I have not been able to follow, understand, engage with, or enjoy the story in any way. Honestly to this point, I see the story as:
I woke up on a boat, then some fish attacked, then Leviathan jumped over my boat, but no one believes me. Some pirates attacked, then a woman made a magic shield around me, so I went to Gridania, and stole or saved an egg for some flying cabbages. I then went to Limsa again, where I met the same mithra who keeps showing up, and then went to Mhordona where I planted crystals. After this I met the cat woman again, and then we all went to meet Ifrit, who spat some fire in the air, while people were worshipping him.
Every other FF game has had a brilliant story, XI being one of my favorites as it was rich and engaging from the start, this one is just "Hmm how far can we make people walk to give them the impression of being on an adventure?".
So yeah, while I openly troll, and enjoy it muchly, there is a method to my mischief.
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