After the death of leve-quests, SP grinding has returned.
I don't mind but there needs to be more activities. Leve-questing was monotonous but grinding is no better & it is not always easy to find the people we need for dungeons or partying. So here are some realistic options SE could consider envisioning for the future to allow more player flexibility and overall satisfaction in terms of occupancy.
Our current options
-2-8 man grind party off various monsters across eorzea
-Instanced dungeons around our level. IE (20-31~ for R25, 4/4) (40-50~ R45, 4-8man)
(btw you can change to a job lower than 25 after you enter)
SP gained in dungeon is much easier than grinding world map.
-Soloing daily leve-quests for a small amount of SP to keep you busy in down time
-Soloing kills which creates large downtime
Future Options i would like to see
-Campaign-like alternative.
-Besieged-like alternative.
-Protect the Garrison with SP rewards
-Balancing Behest with Garrison so when one ends the other is usually about to start.
-Instanced , SP ORIENTED areas with CAPS or possibility of level-sync to get optimal SP
-With grind parties comes the need for Leve-sync, allowing everyone to team up!
-Small mark-up on leve-quest SP making them more rewarding when SOLOED.
This is just a minimum requirement in my opinion. If SE wants to develop some new kind of leveling , let it be born. HOWEVER, not before we have a strict minimum of activities that provide us with reward & satisfaction. Such as what is listed above.