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  1. #1
    Player
    EricCartmenez's Avatar
    Join Date
    Jun 2014
    Posts
    354
    Character
    Veronica Venom
    World
    Siren
    Main Class
    Archer Lv 90
    Quote Originally Posted by NorthernLadMSP View Post
    The other day, I got Sastasha HM with a tank (so obviously an alt job) who had all i90 gear except the HA Axe. I don't know what the hell he was doing, but at the first boss, there was a point when three (me and both DPS) of us got THREE stacks of slime. With three stacks of slime on three people, there was no way I could Esuna those off fast enough. Course, the tank didn't stun the tailscrew move and we died. Then he proceeded to rage quit and left after one single wipe, that IMO, was due to his laziness.
    Multiple stacks come from people standing close. If you are separate from each other's splashes, you won't receive more than one stack. Also, the tank is stunned by the boss, so the tank can't perform the stun. That needs to come from a NIN, MNK, DRG or even a Holy if necessary. You can only stun the boss 2x's and then it becomes fully resistant, so I always let the first one or two go by - depending on DPS. If the healer is having no problem with handling the debuffs or a people stacked some, I make sure I stun. <edited to add> Yes, I know the tank can pass off the stun before it affects, but that tends to coincide with the slime, so the person he passes it off to often receives a stack. That happened to me last week. I never had a problem handling the stuns on my own and the tank thought he had to manage it.

    As far as big pulls, they only speed things up if you have AoE DPS, otherwise, you just clumped them together. I find that there's a magic place that I can put on the ground where the tanks will never bring a trash mob. As a Bard, this is called Flame Arrow and as Ninja, this is Doton. When placed on the ground, it is mandatory for the tank to pull a trash mob just outside of this area. Why? I'm not sure. But on a serious note, big pulls don't save time if they cost the group a wipe. I have had way more tanks who simply can't control aggro or die in 2 hits before the healer can cast a 2nd Cure II. I'm not saying that tanks can't do it, but for the most part it's been my experience that they fail miserably.
    (2)

  2. #2
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,547
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 100
    Quote Originally Posted by EricCartmenez View Post
    As far as big pulls, they only speed things up if you have AoE DPS, otherwise, you just clumped them together. I find that there's a magic place that I can put on the ground where the tanks will never bring a trash mob. As a Bard, this is called Flame Arrow and as Ninja, this is Doton. When placed on the ground, it is mandatory for the tank to pull a trash mob just outside of this area. Why? I'm not sure. But on a serious note, big pulls don't save time if they cost the group a wipe. I have had way more tanks who simply can't control aggro or die in 2 hits before the healer can cast a 2nd Cure II. I'm not saying that tanks can't do it, but for the most part it's been my experience that they fail miserably.
    Yeah, they do the same thing when I cast Shadow Flare. Nothing like a slow on all enemies and a DOT for 30 seconds, but the tanks sure manage to pull the enemies OUT of it.
    (2)