Lol this is unanimous.
Lol this is unanimous.
This OP is a fantastic idea. All joking aside, this could truly help with alot of the DOL's issues as of late.
While only quickly browsing the forums, I really do like your idea! Thanks for posting!
Absolutely! Getting low on inventory space, I often head out without my DoL gear when I'm not doing Fieldcraft leves and just focusing on leveling my DoW/DoM... sometimes it gets a little boring going out and just gathering at times (especially since we can't fight anything). Something like this would break that tedium for me, and I'd see myself enjoying having a companion around (reminds me of Chacha and the Felynes from Monster Hunter).
I love this idea! theres so much that could be done with it too..but honestly even if all it could do is pull hate and take a couple hits it would be helpful
you could even get culinarian involved by adding in special foods for the companion that would increase its def ect
I definitely like this idea, if only because having an apkallu follow me around would be the best thing. Also, Apkallus in FFXI specialized in yawning (AoE sleep) and dancing (Frigid Shuffle, gaze paralyze), but I haven't lived long enough to see one of their techniques in XIV.
As well, someone mentioned chocobos increasing gathering stats, and that'd be cool to have, too. Just something to stave off boredom and add some depth or variety.
I love this idea!! I like to craft and this would just make it more exciting for me. I like the concept on how to obtain too.
I would take up fishing if only to have an Apkallu derping around me while I do.
Also, I think marmots would be kinda cute to have along with me while logging.
Cool idea overall and here's hopin' they add something like this.
As someone who's been leveling Botanist as one of his mains, this isn't really something I'd want to see them have. I don't believe DOL/DOH should have any offensive/defensive abilities in the means of a pet. What they need to do is fix up the eluder abilities, as it stands now each gathering guild is in each region. As a guild they should have the proper knowledge to evade any foes that prove to be dangerous.[I][B][U]
Botanist
Mandragora - This little guy will pummel and scream at foes. His special will put them to sleep. Upon gathering, he will alert you of hidden gathering locations as well as get excited when there is a rare plant nearby.
How to obtain:
You are sent out on an herb gathering quest when you spot a strange root...
Miner
Spriggan - Spriggan will bite and knock into foe to force them into submission. His special is quick chant, which will cast the corresponding magic to the precious gem he is holding. He will get excited when he senses rare minerals nearby.
How to obtain:
You are sent out on a mining quest when you mine up more than you can handle...
Fisher
Apkallu - Apkallu pecks and growls at foes. His special move is (i dont know make a suggestion) Apkallu will occasionally dive into the water and retrieve a fish that got away. He gets excited when there are rarer fish in the water.
How to obtain:
You are sent out on a fishing quest when something unexpected comes up with your catch...
Shepherd
Ram - Not enough info on Shepherd for me to give an idea...
Afterthoughts
->Toggle battle mode off when a DoW or DoM joins your party.
->Allow for feature customization.
->Become a requisite for Beast Master.
->DoL additional locations to search by rank quest discovery. (Example provided by Dras6fin)
Dol; Botanist 1 of 3; Rank1 - At R1 Botanist, Grade 1 Trees
*It's right there that the adventure should begin* . . . Call It "Seen a Mysterious Figure Atop an Tree": you see something at your very first gathering adventurer, on the first day as a Botanist. You wonder what that was as you make your way back to Gridania"
DoL; Miner 2 of 3; Rank1 - At R1 Miner, Grade 1 Mines
"Seen a Mysterious Figure In a Underground Hole": It's your very first day as a Miner and you encounter something while gathering. You wonder what that was as you make you way back to Ul'dah."
DoL; Fisher 3 of 3; Rank1 - At R1 Fisher, Grade 1 Waters
"Seen a Mysterious Figure Swimming in the Water" it's your very first day as a Fisher and you encounter something while gathering. You wonder what that as you make your way back to Limsa Lominsa"
My Other Threads
By the 12!?: What About the Guardians?
By the 12!?: And now with Lore!
[SIZE="5"](MORE TO COME PLEASE MAKE SUGGESTIONS!)[/SIZE]
Since I do understand what you're trying to do to make DoL more dynamic, I think a simple enough start would be this.
Revamp Eluder abilities, for DoL Botanist/Miner/Fisherman they would get
Botanist=Elude in Grida Region
Miner=Elude in ulda region
Fisherman=Elude in LL region
The Eluders would range from I-VI and I believe it should go 1-15/16-30/31-45/46-50/51-65 since by the 40's we are dealing with mobs that range in the 50+ so it would only make sense to have access to Eluder VI in the 40's
As for eluders in the other 2 regions they should be GM that you can obtain in any of the three regions since logically they should all be investigating said areas.
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As for any role in battle they should only serve as a means to support, since they do all have a unique eluder they should excel in being able to exploit said mob types since they analyze those mobs. But for the most part while it wouldn't be a game breaker to have them as a support it would make the usable if you are in need of another ally.(Mainly for dungeons)
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Roles in dungeons:
Now the two dungeons we got are interesting but I don't think DoL/DoH should be left out. It's easy enough to include DoL into the concept they can have unique traits to find special areas within the dungeon to unlock secret areas
Fisherman=Water holes and such for secret areas
Miners=Sense walls for hidden passages
Botanist=Studies the wildlife within dungeons to see any little oddities within the vegetation
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As for DoH there is an easy way to include them, now it wouldn't be for every dungeons but I believe there should be "legendary workshops" where renown crafters crafted from. The dungeons that support this concept would have certain crafters that can gain something out of that dungeon. Basically how it would work is when you check a dungeon it would let you know what DoL/DoH can be used to find secret passages or obtain secret blueprints for special synths that can only be done if you have the KI.
However DoH could also unlock hidden areas through synthesizing the right materials. Which are mainly in the form of loot found within the dungeon or mysterious mobs that form around said passages that drops the items needed for the synth. The synth items in question would never serve any purpose outside the dungeon and would automatically be lost upon leaving the dungeon, but basically upon opening the passage you may find a secret chest or maybea hidden boss or perhaps. my final idea.
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When SE mentioned how mobs were going to drop RARE/EX items in XIV I feel that it was a bad move, there is a much better way to go about it. When I think of RARE/EX items in XIV I think of legendary items with hidden powers behind them. Basically another way to obtain skills and traits through absorbing your battle progress in the weapon and then drawing it out to gain said ability in which the weapon itself become a catalyst to customize if you liked the design. Like say you got a neat looking sword and you wanted to keep it after obtaining the ability. You could integrate the materia system in which a crafter can make the weapon as good or even better then other weapons of that rank.
But ya there are a lot of ways DoL/DoH can go, right now DoH does have materia going for it but DoL is seriously lacking something in the "be a class you can have a full experience" concept that they were going for.
While your idea is well though out just personally speaking it isn't something i'd want. I would rather have more focus on either being more accessible to be part of the dungeon experience or a support using my knowledge of the wildlife to help the fighters take down the foe. Kinda like how there are those stories where the ones with no battle experience are able to tell the ones that can fight an exploit they know of the beast they are taking down or perhaps they have an incantation that can weaken said foe to make it easier for them. That's the kind of gaming experience I would like for DoL.
but ya, on one last note another thing I was trying to contemplate is Botanist have gardens, Fishermen can have fish tanks? And I guess Miners could have refineries where they can alter the ore they obtain and change it into other ores if they have the right procedure, though it wouldn't always be successful and a tad risky, perhaps they could even create ores that can only be made in a refinery. A garden is easy enough, basically botanist would have a plot of land in which they can grow anything they can gather, this is FF so why be limited by seeds lol. For fishermen they could create exotic unique fish or perhaps the ability to obtain pearls and such through the proper breeding. As for miners they would be able to combine ores to create new ores and such.
For this I would say each one should have it's own level that can't go above the classes current rank. So baiscally as Botanist, you would switch to Focus "Gardener" in which you would obtain skill points while you garden, instead of it being based on RL I would moreso integrate a point system like those popular browser games where you have a certain amount of points and obtain a few every few hours like anime/guardian aspect.
Basically they would be given options to care for their creation and each material in question would take a certain amount of "time" to mature, Each move you do would use up points and spend a certain amount of time. Basically the idea I"m trying to convey is that it wouldn't discourage those that may not always have time to do it to lose out on their progress if they couldn't get online or fail because a VU/maintinence went on when they needed to be on. It's basically a concept so casuals can do it without being stressed but hardcore can also do as well, they'll just be able to be more on ball of their points and use them all up while casuals may reach their capped points saved up so they won't always use all their points.
But ya those are just all my random ideas for DoL/DoH sorry if I hijacked your thread a tad but though you might find some of these ideas interesting, while I'm sure a lot of them are scattered about if I only knew what SE had planned for these disciplines it would be a lot easier to give them ideas or at least understand what they are going for lol.
Wow, wall of text?
They would definitely have to ensure that these pets would not be able to act as offensive weapons but simply something to distract the enemy while you either escape or finish up your node. We've been asking for sneak/invis and/or better stealth tools. This is the perfect idea to give us our "stealth tool" while at the same time doing something completely new.
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