
^ this exactly. That is why I said nerfing cleric stance recast for PvP would be better. If you had 10 second downtime of healing effectively, this would make using cleric stance harder, but at least you can choose to.thats what i meant by being skilled if we use cleric stance or its deadly. Our tanking abilities (apart from the occasional attunement) are nothing except for our heals (on ourselves), and the extensive running. Basically, a healer is a tank with very low defence and no defensive cooldowns.
If a healer uses cleric stance while being focused by large numbers, it means death as he cannot heal himself.



No, what would be easier, cheaper and fair is leaving it as it is.
And sorry, but you have zero credibility or right to talk about skill when you're advocating the use and return of CS, a skill that turns you into a broken trifecta of unbalance. Nor do you have the right to be telling people they have no idea, or that they "must never have healed in PvP" based on that too. Have you ever played a non-healer role against a semi-competent team with a CS healer in WD, or a squad of them on a flag in FL? If you did, and had any idea what balance is, you wouldn't be preaching the return of that mess.
Once more, it's okay as it is, more balancing could be done for all classes and such, but right now, it's the most balanced it's ever been.
Unless they restrict jobs in some way this will never be allowed back. Just like they are probably never going to undo the BLM swift cast nerf. When you ask for something you need to ask how is the player base going to abuse this. I have been in and 8 man whm CS party it was pure win. We didn't even bother casting multiple regens flag holy for the melee and then focused down the range after.
Second after you figure out how the player base is going to abuse it. Then you have to decide if random pugs will have enough skill and coordination. Which generally is a no for most extremes. So this is why you can't have nice things. If it was in a ranked premade system then you could argue the other teams need to cope. But in a pug system (where you see some bad players) it doesn't work.
I would love to have it back for 16s and 8s or for when the other teams stack 4 healers and i could get energy drain off to help burn that first healer down. But I understand why we can't have nice things.
Give 1 melee class an outgoing heal debuff. BOOM, I just justified the return on CS, powered down healer tankability, and allowed healers the ability to perform a DPS function when needed. Damn I'm good.
Player



They didn't do this yet b/c it would break the queues. Right now, it's the First 24 from each GC=entry...whether it's 24 NIN's on one side..the queue line could care less. Furthermore, since you can switch your role in FL's without waiting on CD's/being locked upon entry, it would also screw up this mechanic. So basically, the way they set up both HOW we queue and by allowing job changing within the battle, it sets up a messy situation where they can't limit class stacking (ANY class stacking btw).

Tanks are not "JUST TANKS", their description is DPS TANKER.
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