in this game? Nothing
in this game? Nothing
Don't take this the wrong way, oh nevermind you wouldn't understand anyway.
Your individual skill means nothing if the rest of your group can't complete the content. Surely you know this. So where I am in terms of raiding content is irrelevant. I know where I am and I know that i have done enough up through the content we have currently to determine that there is nothing difficult in this game, especially not compared to other MMOs.
And I'm not saying that's a bad thing. The game is still fun. I'm just saying what I think is true.
Ummm... it appears you're just using this as an opportunity to flash your e-peen. How could you possibly know how this game measures up to other games in difficulty if you haven't even played any endgame? This is a fair question.
I say this from the perspective of an old-school 8-bit gamer who has survived many a bullet hell. More currently, Demon/Dark Souls are my favorite games.
There's plenty of content in FF14 that can pose a challenge. And a hefty one that that. You'd think people were constantly entering Final Coil for the first time and one-shoting it to hear many people go on.
Last edited by Mercutial; 01-03-2015 at 05:04 AM.
It's not the content that's hard, it's getting 7 other people to coordinate accordingly so that everyone can progress.
It's a shame that people in DF are more coordinated than those in PF.
Anything that doesn\\'t heavily rely on team jump rope.
The dev team can learn something from games like demon\\'s/ dark souls or monster hunter.
The boss fights are still scripted but to an extent where even if u cleared it a dozen times the rng can catch u off guard as the fight can be a bit different than the last which usually gets u killed or almost killed XD.
Ppl used to think omg so pro u cleared t5 omg senpai i worship u <3
8 turns later...
Grats how was it? Was there lots of mechanics to deal with? What were ur gear etc.
Ppl\\'s minds r so prepared now with the current design of the raids tht it becomes routine even if it was a brand new raid.
Can you imagine a 3 alliance endgame coil like raid? The current team jump rope would make it near impossible to clear it as co ordinating 24 ppl would be pretty rough if 1-5 deaths meant wipe lol.
Less than 2 weeks for T13 world first tells us that the only real challenge is getting 8 geared people with enough time to spare memorizing a fight to sit down in a room for many consecutive hours without dying IRL.
What people are commenting on is that there's barely any adaptive play opportunities in FFXIV, which is why it is not a game about personal skill. Once you know the basics of your job and have run it for a month of two in dailies you've basically mastered performing it and the only thing left to do is find 7 other people who're willing to sit through the memorization process with you. At best the game has pseudo-random awareness checks.
The difference between say, Dark Souls and FFXIV's 'difficult' endgame, is that you can reasonably expect to complete Dark Souls without someone telling you every little thing that needs to be done against, say, Manus, or O&S, because the game allows for (and encourages) adaptive, intelligent play, whereas FFXIV's endgame has little to none - it's just time investment and memory. Sure, you can memorize those patterns, but unlike FFXIV, you can't recite nearly the exact same button combination every single fight and expect to win.
(Unless you're a pyromancer. Then log off and stop playing the game on easy mode.)
It's certainly hard to memorize Bahamut Prime's attack pattern, but to most people memorization does not equal real or organic challenge.
Last edited by Krr; 01-03-2015 at 05:33 AM.
video games are bad
Hard Content? Hmm, either Titan's rocky skin or Ultima's allagan alloy armor, need a lore expert in here![]()
Finding seven other people who will adhere to a certain play time and will always be on time and perform to the best of their abilities. <<--- Hardest content in the game so far.
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