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  1. #1
    Player
    KodiHivaer's Avatar
    Join Date
    Aug 2013
    Posts
    214
    Character
    Krosa Kaine
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    It's not the content that's hard, it's getting 7 other people to coordinate accordingly so that everyone can progress.
    It's a shame that people in DF are more coordinated than those in PF.
    (1)

  2. #2
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 100
    Anything that doesn\\'t heavily rely on team jump rope.

    The dev team can learn something from games like demon\\'s/ dark souls or monster hunter.
    The boss fights are still scripted but to an extent where even if u cleared it a dozen times the rng can catch u off guard as the fight can be a bit different than the last which usually gets u killed or almost killed XD.
    Ppl used to think omg so pro u cleared t5 omg senpai i worship u <3
    8 turns later...
    Grats how was it? Was there lots of mechanics to deal with? What were ur gear etc.
    Ppl\\'s minds r so prepared now with the current design of the raids tht it becomes routine even if it was a brand new raid.


    Can you imagine a 3 alliance endgame coil like raid? The current team jump rope would make it near impossible to clear it as co ordinating 24 ppl would be pretty rough if 1-5 deaths meant wipe lol.
    (2)

  3. #3
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Finding seven other people who will adhere to a certain play time and will always be on time and perform to the best of their abilities. <<--- Hardest content in the game so far.
    (4)

  4. #4
    Player
    Man-Sam's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Man Sam
    World
    Excalibur
    Main Class
    Archer Lv 50
    http://finalfantasy.wikia.com/wiki/Y...Fantasy_XII%29 <---- this @$$hole, or damn Ruby Weapon from vii, lol

    Asides from that sillyness, in regard to xiv, I agree with what most other people said, less team jump rope more random. I just hate how the same fight we will one shot one night, but on another night 1 person has lag, or 1 person needs to be replaced, and we can't beat the damn thing at all! There is too much 'o no 1 person died let's wipe' bull c*ckery going on I find. I like this game, but there is more challenge in getting 8 people to practise the same pattern for days/weeks and do their lil dances in sync, than I find in actually doing the content correctly myself. And this, I think is what a lot of people find frustrating. They know the content back to front but can't beat it. And there's nothing they can do about, because they're not the ones messin up!
    (3)

  5. #5
    Player
    Purrfectstorm's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Man-Sam View Post
    http://finalfantasy.wikia.com/wiki/Y...Fantasy_XII%29 <---- this @$$hole, or damn Ruby Weapon from vii, lol

    Asides from that sillyness, in regard to xiv, I agree with what most other people said, less team jump rope more random. I just hate how the same fight we will one shot one night, but on another night 1 person has lag, or 1 person needs to be replaced, and we can't beat the damn thing at all! There is too much 'o no 1 person died let's wipe' bull c*ckery going on I find. I like this game, but there is more challenge in getting 8 people to practise the same pattern for days/weeks and do their lil dances in sync, than I find in actually doing the content correctly myself. And this, I think is what a lot of people find frustrating. They know the content back to front but can't beat it. And there's nothing they can do about, because they're not the ones messin up!
    Yeah basically.
    (0)

  6. #6
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Man-Sam View Post
    http://finalfantasy.wikia.com/wiki/Y...Fantasy_XII%29 <---- this @$$hole, or damn Ruby Weapon from vii, lol

    Asides from that sillyness, in regard to xiv, I agree with what most other people said, less team jump rope more random. I just hate how the same fight we will one shot one night, but on another night 1 person has lag, or 1 person needs to be replaced, and we can't beat the damn thing at all! There is too much 'o no 1 person died let's wipe' bull c*ckery going on I find. I like this game, but there is more challenge in getting 8 people to practise the same pattern for days/weeks and do their lil dances in sync, than I find in actually doing the content correctly myself. And this, I think is what a lot of people find frustrating. They know the content back to front but can't beat it. And there's nothing they can do about, because they're not the ones messin up!
    And then what this does is make it hard for new people to clear because it alienates them and the blame gets put on them. I think they should make fights more random. That way, its always a challenge and it would rely less on finding people that memorize fights and more on teamwork. Im and old school gamer and even when they started adding online mmo and such, it used to be about teamwork. Yes, some memorization is needed, but this game relies too much on it and not enough on teamwork. And they need to rework roles, where you aren't stuck doing the same thing throughout the fight just because of your role. Maybe smarter mobs, something. I just don't believe endgame content considered "hard" should force players to go watch videos in order to beat. Im a believer of trial and error
    (1)
    Last edited by QiLymePye; 01-03-2015 at 06:51 AM.

  7. #7
    Player
    FranSeara's Avatar
    Join Date
    Dec 2014
    Posts
    454
    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    I'd like to see more solo stuff in the game.
    (3)

  8. #8
    Player
    Kasathar's Avatar
    Join Date
    Dec 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Kasathar Belaris
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Team-work is one of those things I don't really see as much in this game and probably the most challenging content I still have yet to see delivered in a well executed manner. Yes, we need a "group of people" to beat a boss/dungeon/raid, but I rarely feel part of a team.
    Most of the fights in this game are just a big middle finger to newbies and vets alike due to the randomness and execution of certain scenarios.

    The only fights I really feel like everyone needs team coordination and skill are Ultima's ballad and Garuda EX. The rest are either a tank and spank free for all, cheap 1 shot boss moves or a fight against your own connection speed.

    EDIT: I forgot to add another great example of team work: T1's Caduceus. Yeah, for many, this fight is like taking a candy from a baby, but if you bring any hardcore raiders from any other MMO out there they will cry at how much coordination is required (it was even better when the slimes were required to be fed to Caduceus)
    My wife doesn't play the game much anymore but she did tell me that thanks to certain fights and scenarios she feels as a superior player in many other single player and MMos alike.
    (1)
    Last edited by Kasathar; 01-03-2015 at 08:13 AM.

  9. #9
    Player
    reivaxe's Avatar
    Join Date
    Aug 2014
    Posts
    1,193
    Character
    Jellicle Jayde
    World
    Maduin
    Main Class
    Gladiator Lv 90
    I'd really like it if the game didn't have to pretend I don't have all the skills I learned how to use to get to level 50 to make the end game "hard".

    As PLD I have a silencing attack and Shield Bash ... both of which become very much useless in most all end game boss fights. "But Reivaxe, if you could just interrupt the end game bosses big attacks that would just make it far too easy!!!" ... maybe the way the system is now with mind melting team jump rope, yeah. If the game had organic difficulty and not jump rope then I'm sure they could find ways for players to use all their skills successfully.

    As it stands now I can be over geared AND know how to jump rope the fight ... and yet I still can't pass that EX f*ckin Birdgirl cause my team will be at least half pugs who know their roles well enough but don't know the jump rope game.
    (1)

  10. #10
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    For the primals, I don't think any of them are particularly difficult. Titan isn't hard. People's internet just isn't suitable for it. Ramuh is okay in terms of difficulty for the primals to me. Primals aren't difficult, but Ramuh encompassed awareness, DPS, communication... more interesting concepts of difficulty. As for the coils, Turn 9 is definitely harder than T10-12. I've only been to second phase in T13 (left group), but was told it is more of a dance than fight.

    Would rather have RNG in the fights over remembering a phases mechanics.
    T7 was once difficult(SMN Kiting) because of Renaud RNG spawn. Sometimes I was able to place the renaud before the subsequent Voice/Shreik, while other times I had to kite through both. That type of mechanic RNG needs to be placed on ALL members of the party. Tanks shouldn't just have to focus on cooldown management, tank swaps and limited movement mechanics. DPS shouldn't only have to worry about movement mechanics.
    (0)

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