

This is precisely the point of restrictions. Yoshida has already said in response that there is a certain image they would like to keep. Having tanks in healer gear or vice versa negates that. There's really nothing to debate, the system is working as intended.
You should never close the book on a debate as there is always more than one facade to a subject.
While I do agree with you that a tank shouldn't wear healer gear and vice versa, I still believe classes should be allowed to wear a bit more than what they were intended to wear. For exemple... I want my healer to look like Louisoix but that would be impossible since he wears heavy metal boots that can only be wore by melee dps/tanks. Such a minor item wouldn't destroy the immersion since it's being worn by NPCs but is still restricted for the ''intended vision''. Another example of my distress would be the pvp gear. I love the black mage suit which is obviously a caster robe but a summoner may not wear it because it is restricted by job and not discipline. Such gear thus remains inaccessible despite its intended job being in the discipline of magic. One last exemple would be the monk gear announced of 2.5. Most monk gear can be worn by ninjas already in the game and clearly doesn't break the immersion but this next set is probably restricted to monk which is a shame since I wanted pieces of that set for what l had envisioned for my own character.
My request is not to destroy the immersion by allowing everyone to wear everything. That is not what I requested. What I wish for is to remove job restricted gear while keeping a logical approach to what characters can and can't wear by definition of their role.
Last edited by Hito-Shura; 01-02-2015 at 09:37 AM. Reason: to not -> not to


Tanks can ALREADY be in healer gear. It's just healers/mages that are don't get access to the heavy armor. The unbalanced system is clearly beyond his and your comprehension.


His answer is that he doesn't want tanks to wear healer gear and vice versa. His answer is incorrect in the sense that tanks can ALREADY wear mage gear. His 'image' isn't being portrayed in game. Case and point example:
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My Paladin in the starter mage equipment. There is literally nothing stopping my tank from glamouring this. According to Yoshi this shouldn't be possible as I'm ruinning the image, but it is.
People want healers to get the same treatment. Keep the fancy sets/AF armor separate etc. But this whole 'we don't want tanks wearing healer armor image' reason is b.s., clearly.


Just to add to thisHis answer is that he doesn't want tanks to wear healer gear and vice versa. His answer is incorrect in the sense that tanks can ALREADY wear mage gear. His 'image' isn't being portrayed in game. Case and point example:
![]()
My Paladin in the starter mage equipment. There is literally nothing stopping my tank from glamouring this. According to Yoshi this shouldn't be possible as I'm ruinning the image, but it is.
People want healers to get the same treatment. Keep the fancy sets/AF armor separate etc. But this whole 'we don't want tanks wearing healer armor image' reason is b.s., clearly.
Tanks can wear Level 47, Item level 50 Mage robes as well which I find very interesting.
Vintage Robe
My idea of job restriction removal would not count the iconic AF sets obviously as they clearly identify roles and are somewhat of a reward for achieving the last level of a class. But I have to refute your argument when it comes to some of the other gear sets. I do not propose to open all gear sets to all classes. That would be a careless decision and Yoshida is not known for his carelessness. Following a logical vision, the glamour system could be refined to better suit an original approach to a gear set that could satisfy many ideals for characters.
I understand your point of view but from my point of view... The system is sightly flawed and Yoshida's answer was vague as he clearly misunderstood the question and situation.
He himself said he was going to open a forum section to discuss about changes and requests to the glamour system so his words are not ironclad. He knows there are some changes to be made despite his answer. As long as they remain in the vision of the game, he's willing to make adjustments but what needs to be done is a full overhaul of the system as individual changes will only correct the situation over a very long period of time and only if the Japanese community request it with enough intensity.
Last edited by Hito-Shura; 01-02-2015 at 01:25 PM.


We feel that it would confuse the new players if they see casters in heavy armor and tanks in mage gear.
Thanks for the new Staff
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This thread has already addressed the, "prevent class confusion" bit multiple times. That answer is simply a load of non-sense considering they say that, and then implement things to the contrary. I also really despise this answer in that it's a word smithed way for SE to say, "We think all of you are a bunch of idiots that have no hope of discerning the simplest of things."
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Oh man, I can't tell if that's a tank or mage. I think it's a tank though. I saw the sword and the shield so I put two and two together, and I'm guessing this person is a tank maybe? I'm so confused, halp me SE, I'm two stewpid to figer this 1 out.
ಠ_ಠ
When SE announced that they were adding jumping to ARR, the people against it said that if it was added, then the game would be ruined because everyone would be jumping all the time, non-stop, going as far as adding dumbass suggestions like giving it a 2 hour cooldown.
Jumping is here and the game didn't break, it must be a miracle!
OMG HAX! That is clearly a mage-tank combo! Give me the name to report that person who is clearly hacking the game files, unless I'm confused about something! I can't tell!!!!
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