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  1. #1
    Player
    Katchoo's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Katchoo Choovanski
    World
    Phoenix
    Main Class
    Dragoon Lv 70
    Lets face it, we can't have it both ways in the current system. It's RNG or no RNG. My idea of adding skill was with the use of knowing when to use reclaim, and by making it more costly in CP was the only way i could think of doing this.
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  2. #2
    Player

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    Aug 2013
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    1,176
    Quote Originally Posted by Katchoo View Post
    Lets face it, we can't have it both ways in the current system. It's RNG or no RNG. My idea of adding skill was with the use of knowing when to use reclaim, and by making it more costly in CP was the only way i could think of doing this.
    The current system requires skill, if you take away RNG, you also take away any skill involvement.
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  3. #3
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by scarebearz View Post
    The current system requires skill, if you take away RNG, you also take away any skill involvement.
    The issue I have is that it's possible to have made all the best/correct decisions given the hand you are dealt and still fail because the game decided you failed. This reality tells me that skill is a close second to RNG.

    I understand that the skill of crafting is in how you respond to the situations you are given, but when you fail 70% of your Hasty Touches and then fail your Reclaim it's hard to reflect on the situation for self-improvement.
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    Last edited by Sibyll; 01-01-2015 at 02:15 PM.

  4. #4
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    Aug 2013
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    Quote Originally Posted by Sibyll View Post
    The issue I have is that it's possible to have made all the best/correct decisions given the hand you are dealt and still fail because the game decided you failed.
    If you do everything perfectly but still fail, you take it on the chin and keep going, your successes will far outweigh your failures.

    E.g. I've made 100's of 4* items, not all have been successful, but the successes (profit) far outweigh my losses.
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  5. #5
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by scarebearz View Post
    If you do everything perfectly but still fail, you take it on the chin and keep going, your successes will far outweigh your failures.

    E.g. I've made 100's of 4* items, not all have been successful, but the successes (profit) far outweigh my losses.
    In other words, if you plan to go into 4* crafting for profit or personal use/gain, make sure you have a heavily padded bank account.
    At times you will fail (to HQ) through absolutely no fault of your own. (92% chance -> NQ says Hello)
    When that happens, and it will at one point or another, you must have an abundance of resources (mats or gil) available to just try again, and again, and again.

    If not, and you suddenly have to go through the long process of grinding out Sealants, or MC's, or just money in general, then that latest failure will just kinda sit in the back of your mind, and eventually you start to wonder "What's the point? I did everything right, and in the end the game decided I shouldn't succeed. How is it going to be different once I finish all this mindless grinding this time?"

    So yeah, 10-20 million gil first, 4* crafting later. Unless you somehow ALWAYS get super lucky.
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    Last edited by Kenji1134; 01-02-2015 at 01:06 AM.

  6. #6
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    Aug 2013
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    Quote Originally Posted by Kenji1134 View Post
    So yeah, 10-20 million gil first, 4* crafting later.
    Actually I'd say you need a fair bit more if you want to start/be successful at 4*.

    4* is not aimed at fresh lvl 50 crafters, your expected to have put in effort crafting the previoys tiers of gears, before progressing to 4*.

    20mil is not a lot if you've been activly crafting/selling 1*/2*/3*.

    The fact is, skill is needed in order to HQ most of the time.

    If anything the i110 crafts are too easy, I just NQ the 4* mats for those and start on around 700-1000 quality.

    I hope 5* requires people to try and always start using all HQ mats.
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  7. #7
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by scarebearz View Post
    Actually I'd say you need a fair bit more if you want to start/be successful at 4*.

    4* is not aimed at fresh lvl 50 crafters, your expected to have put in effort crafting the previoys tiers of gears, before progressing to 4*.

    20mil is not a lot if you've been activly crafting/selling 1*/2*/3*.

    The fact is, skill is needed in order to HQ most of the time.

    If anything the i110 crafts are too easy, I just NQ the 4* mats for those and start on around 700-1000 quality.

    I hope 5* requires people to try and always start using all HQ mats.
    You realize that not everyone crafts for the singular purpose of playing the market board, right?

    You also realize that smaller servers don't have the market for 3*/4* crafting to be profitable right?

    Also, you say skill is the gate to 4*, but from this post you make it sound like gil is the gate to it.
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    Last edited by Sibyll; 01-02-2015 at 08:24 AM.