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  1. #1
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by scarebearz View Post
    The current system requires skill, if you take away RNG, you also take away any skill involvement.
    The issue I have is that it's possible to have made all the best/correct decisions given the hand you are dealt and still fail because the game decided you failed. This reality tells me that skill is a close second to RNG.

    I understand that the skill of crafting is in how you respond to the situations you are given, but when you fail 70% of your Hasty Touches and then fail your Reclaim it's hard to reflect on the situation for self-improvement.
    (0)
    Last edited by Sibyll; 01-01-2015 at 02:15 PM.

  2. #2
    Player

    Join Date
    Aug 2013
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    1,176
    Quote Originally Posted by Sibyll View Post
    The issue I have is that it's possible to have made all the best/correct decisions given the hand you are dealt and still fail because the game decided you failed.
    If you do everything perfectly but still fail, you take it on the chin and keep going, your successes will far outweigh your failures.

    E.g. I've made 100's of 4* items, not all have been successful, but the successes (profit) far outweigh my losses.
    (0)

  3. #3
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by scarebearz View Post
    If you do everything perfectly but still fail, you take it on the chin and keep going, your successes will far outweigh your failures.

    E.g. I've made 100's of 4* items, not all have been successful, but the successes (profit) far outweigh my losses.
    In other words, if you plan to go into 4* crafting for profit or personal use/gain, make sure you have a heavily padded bank account.
    At times you will fail (to HQ) through absolutely no fault of your own. (92% chance -> NQ says Hello)
    When that happens, and it will at one point or another, you must have an abundance of resources (mats or gil) available to just try again, and again, and again.

    If not, and you suddenly have to go through the long process of grinding out Sealants, or MC's, or just money in general, then that latest failure will just kinda sit in the back of your mind, and eventually you start to wonder "What's the point? I did everything right, and in the end the game decided I shouldn't succeed. How is it going to be different once I finish all this mindless grinding this time?"

    So yeah, 10-20 million gil first, 4* crafting later. Unless you somehow ALWAYS get super lucky.
    (0)
    Last edited by Kenji1134; 01-02-2015 at 01:06 AM.

  4. #4
    Player

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    Aug 2013
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    1,176
    Quote Originally Posted by Kenji1134 View Post
    So yeah, 10-20 million gil first, 4* crafting later.
    Actually I'd say you need a fair bit more if you want to start/be successful at 4*.

    4* is not aimed at fresh lvl 50 crafters, your expected to have put in effort crafting the previoys tiers of gears, before progressing to 4*.

    20mil is not a lot if you've been activly crafting/selling 1*/2*/3*.

    The fact is, skill is needed in order to HQ most of the time.

    If anything the i110 crafts are too easy, I just NQ the 4* mats for those and start on around 700-1000 quality.

    I hope 5* requires people to try and always start using all HQ mats.
    (0)

  5. #5
    Player
    Sibyll's Avatar
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    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by scarebearz View Post
    Actually I'd say you need a fair bit more if you want to start/be successful at 4*.

    4* is not aimed at fresh lvl 50 crafters, your expected to have put in effort crafting the previoys tiers of gears, before progressing to 4*.

    20mil is not a lot if you've been activly crafting/selling 1*/2*/3*.

    The fact is, skill is needed in order to HQ most of the time.

    If anything the i110 crafts are too easy, I just NQ the 4* mats for those and start on around 700-1000 quality.

    I hope 5* requires people to try and always start using all HQ mats.
    You realize that not everyone crafts for the singular purpose of playing the market board, right?

    You also realize that smaller servers don't have the market for 3*/4* crafting to be profitable right?

    Also, you say skill is the gate to 4*, but from this post you make it sound like gil is the gate to it.
    (0)
    Last edited by Sibyll; 01-02-2015 at 08:24 AM.

  6. #6
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Sibyll View Post
    You realize that not everyone crafts for the singular purpose of playing the market board, right?

    You also realize that smaller servers don't have the market for 3*/4* crafting to be profitable right?

    Also, you say skill is the gate to 4*, but from this post you make it sound like gil is the gate to it.
    It depends on which stage the crafting community is at now.

    If you are talking about day 1 of patch, you will need both skill and gil to get there. I'm one of the first 5 dude or so on my server that could do at least two 4* jobs on day 1 (LTW/WVR). The cost of doing both books combined is about 4-5m. The few mil gil there is the capital you need, of cos it varies with your luck and skill to devise a workflow to get there. I've known people who have dumped more gil trying to get the 4* books unlocked during week 1 of patch but still failed, until the successful pioneer crafters revealed their rotations and tips.

    Now that the way to 4* is no longer a trade secret and prices of everything have definitely dropped since day1/week1, both the gil and skill barrier have already dropped.

    If you aren't those crafter that plays the MB then I guess you could probably wait for prices to drop. I bet these people doesn't have the skills and vision to dive into new crafts blind either, they'd probably have waited out for people to share rotations.

    But if you are one of those guys who can make stuffs right from day 1, then the bank is waiting for you. Unless you are a new player then you would have tons to catch up before being able to compete with the established crafters on your server.
    (1)

  7. #7
    Player

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    Aug 2013
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    Quote Originally Posted by Sibyll View Post
    You realize that not everyone crafts for the singular purpose of playing the market board, right?
    True, but if they don't make any gil, why should they be given and easy ride into top tier crafting? Surely they can farm mats and do it the slow way if they wish.

    Quote Originally Posted by Sibyll View Post
    You also realize that smaller servers don't have the market for 3*/4* crafting to be profitable right?
    There is a market for most things if the price is right.

    Quote Originally Posted by Sibyll View Post
    Also, you say skill is the gate to 4*, but from this post you make it sound like gil is the gate to it.
    It takes both skill and gil, both of these gates are much easier to pass than they were.
    (1)

  8. #8
    Player TheodoreMcIntyre's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    158
    Character
    Theodulus Deodoros
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I don't like coming onto the crafting board because pretty much everybody here is patronizing and the moment somebody says "Hey I don't like the way this works, can we change it", a dozen more people reply "Hahaha maybe just quit crafting because clearly you just don't have the gusto to go through with it like us real crafters. Why don't you just run along and play with your little baby crafts instead of sitting at the big kids table." not realizing the intense hypocrisy of being exclusionary nerds in a video game where you literally have no right to determine who gets to do what since you all pay pretty much the same subscription fee.

    Quote Originally Posted by Ellatrix View Post
    I'm sorry, in what world can you desynth a reclaim failure? I can try to craft you a tin foil hat hq if you want though.
    How unwarrantably patronizing.

    Anyway

    Putting heavy RNG and gating endgame behind either extreme amounts of gil or extreme amounts of time is a poor excuse for game design.
    Yes, yes, "game is working as intended".
    That is the point.
    The way the game is intended to work is stupid and needs to be redone, because the effort is not commensurate to the reward.
    If you disagree, that's fine, I don't really care if you think crafting needs to be redone or not. Neither of our opinions matter more than anyone else's because none of us are on the SE payroll and get to dictate how the game is made.
    If I don't think stuff should be gated so heavily between both time and money, then I'm going to say so.
    And I really don't think it should be, because none of the 3 or 4 star crafts are worth the time and effort needed to be able to make them. I think all the crafts at that point are really pretty useless.
    (1)
    Last edited by TheodoreMcIntyre; 01-02-2015 at 08:51 PM.