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  1. #11
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Tagihi View Post
    Amdapor Keep HM looking forward to another demon wall that troll people to forum cry about its to hard!!
    Lol, when was it hard? Even in 2.0, that thing was your standard DPS check.
    (0)

  2. #12
    Player
    Tagihi's Avatar
    Join Date
    Dec 2011
    Posts
    372
    Character
    Lhei Fox
    World
    Phoenix
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ceodore View Post
    Lol, when was it hard? Even in 2.0, that thing was your standard DPS check.
    Well.. i remeber for many it was.
    (1)

  3. #13
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Tagihi View Post
    Well.. i remeber for many it was.
    I guess. I seem to remember it being more difficult for parties with summoners.
    (0)

  4. #14
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ceodore View Post
    We've seen Sastasha HM, we've seen Brayflox HM. Tam Tara, Copperbell, Halatali, Haukke Manor, Qarn, Stone Vigil, even a new Amdapor type dungeon. Am I the only person who wants to see Toto-Rak, Cutter's Cry, Dzemael Darkhold, and Aurum Vale given hard modes too?

    Edit: confirmed in Patch 2.5, Amdapor Keep HM, Wanderer's Palace HM, and Keeper of the Lake... can we please keep recycling the nostalgic dungeons too?
    They should add CC and AV from 1.23 as hard modes.
    (0)

  5. #15
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Ceodore View Post
    I guess. I seem to remember it being more difficult for parties with summoners.
    SMN made bees easier to deal with, dot up everything instantly with Bane -> LB -> etc. Demon Wall was never hard, but neither was Titan HM and people had trouble with that too.
    (0)

  6. #16
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by SpookyGhost View Post
    SMN made bees easier to deal with, dot up everything instantly with Bane -> LB -> etc. Demon Wall was never hard, but neither was Titan HM and people had trouble with that too.
    I remember all the tanks fishing for 2/3 progress on AK

    Hoping theres more history lore to come out of the HM versions of AK and WP.
    (0)

  7. #17
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Really look forward to these new dungeons.it would be great if one of the boss is mini-primal just like siren(pharos sirius) and sabotender (2nd boss qarn hm) both of them are ff 8's primal(Guardian Force).
    (0)

  8. #18
    Player
    Legacy_Wolfwood's Avatar
    Join Date
    Aug 2013
    Posts
    278
    Character
    Legacy Wolfwood
    World
    Siren
    Main Class
    Machinist Lv 80
    you can actually see how the 2.0 dungeons differ. they actually have parts of the hm built in already. i wouldnt be surprised if most of the hm was already coded in the original dungeon design. but the hm dungeons have visible parts in the nm versions. thats probably what they meant by the design is different.
    (1)

  9. #19
    Player
    Krysanthia's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Krysanthia Sage
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Nutz View Post
    As WellFooled said, I believe they went over this during the Tokyo Fan Fest when the new dungeons were announced. Presumably they designed the new to 2.0 dungeons with the idea of hard mode versions to be released later in mind, but the dungeons that existed in 1.x obviously were not designed in such a way. All I can imagine is that for the 2.0+ dungeons they actually had more assets and paths set up upon release that they later used for the HM versions, whereas there was nothing unused in the 1.x dungeons to draw from, so completely new areas would have to be made and somehow incorporated into the overall design of the existing dungeon.
    To add on: it's not so much that there's some sort of tech keeping them from doing HMs of the 1.0 dungeons - it's that they already basically revamped them for ARR and they wanted to focus on the newer dungeons rather than do yet another revamp for the 1.0 ones.
    (0)

  10. #20
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    the 1.0->2.0 conversion already taking place seems a likely reason combined with the fact that CC, toto-rak, and AV are some of the most despised dungeons in the game.
    (1)

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