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  1. #1
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90

    New Dungeons PLEASE!

    We've seen Sastasha HM, we've seen Brayflox HM. Tam Tara, Copperbell, Halatali, Haukke Manor, Qarn, Stone Vigil, even a new Amdapor type dungeon. Am I the only person who wants to see Toto-Rak, Cutter's Cry, Dzemael Darkhold, and Aurum Vale given hard modes too?

    Edit: confirmed in Patch 2.5, Amdapor Keep HM, Wanderer's Palace HM, and Keeper of the Lake... can we please keep recycling the nostalgic dungeons too?
    (0)
    Last edited by Ceodore; 01-01-2015 at 05:39 AM.

  2. #2
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    I heard, second hand, that the reason dungeons that existed in 1.0 aren't getting hard modes is that they were designed differently somehow than dungeons in 2.0, so making a hard mode of them would be as much work as making a new dungeon from scratch. But again, I've got no official source for this.
    (1)
    A true paladin... will sheathe his sword.

  3. #3
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    As WellFooled said, I believe they went over this during the Tokyo Fan Fest when the new dungeons were announced. Presumably they designed the new to 2.0 dungeons with the idea of hard mode versions to be released later in mind, but the dungeons that existed in 1.x obviously were not designed in such a way. All I can imagine is that for the 2.0+ dungeons they actually had more assets and paths set up upon release that they later used for the HM versions, whereas there was nothing unused in the 1.x dungeons to draw from, so completely new areas would have to be made and somehow incorporated into the overall design of the existing dungeon.
    (1)

  4. #4
    Player
    Krysanthia's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Krysanthia Sage
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Nutz View Post
    As WellFooled said, I believe they went over this during the Tokyo Fan Fest when the new dungeons were announced. Presumably they designed the new to 2.0 dungeons with the idea of hard mode versions to be released later in mind, but the dungeons that existed in 1.x obviously were not designed in such a way. All I can imagine is that for the 2.0+ dungeons they actually had more assets and paths set up upon release that they later used for the HM versions, whereas there was nothing unused in the 1.x dungeons to draw from, so completely new areas would have to be made and somehow incorporated into the overall design of the existing dungeon.
    To add on: it's not so much that there's some sort of tech keeping them from doing HMs of the 1.0 dungeons - it's that they already basically revamped them for ARR and they wanted to focus on the newer dungeons rather than do yet another revamp for the 1.0 ones.
    (0)

  5. #5
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    SE has done a great job at making recycled dungeons feel new and different though. I really feel the HM versions are different from normal mode runs.
    (2)

  6. #6
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Dyvid View Post
    SE has done a great job at making recycled dungeons feel new and different though. I really feel the HM versions are different from normal mode runs.
    Because they're super easy to speed run and you can ignore the mechanics of certain bosses :P
    (I'm sorry. I'm still jaded that, even though the HM dungeons are nice, they're just not challenging. Not even for casual players).
    (0)

  7. #7
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    I guess I'll settle for new Zodiac step and new HMs of already level 50 dungeons. Obviously everyone has their own opinion on how they think a game should develop, and my opinion is just different. But as they say, you always wish for things that you don't have, so if I had these HMs, I'd probably wish for different unique ones.
    (0)

  8. #8
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    990
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    There is a quiet elegance to the fact that every single new dungeon introduced in vanilla 2.0 launch has received a hard mode version within the 2.x patch series. The only dungeons missing hard modes are the ones from 1.0 that received new versions when updated to 2.0 systems.
    (1)

  9. 01-01-2015 05:49 AM
    Reason
    no feeding the trolls

  10. #10
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Where is our Castrum Meridianum HM? ^^
    (2)

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