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  1. #1
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Sequora View Post
    I'm crossing my fingers too, but we SE hasn't made ANY acknowledgement about there being any problems with the class after countless posts on NA/EU/JP forums. We'll see though.
    I'm not really sure, they have avoid the SMN issue like a plague. Let's just have faith that they have listened to the community. I'm not entirely concerned about /what/ buffs they give us SMN lovers but as long as they buff us that will show that they acknowledged the problem.
    (0)

  2. #2
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Lavieh View Post
    I'm not really sure, they have avoid the SMN issue like a plague. Let's just have faith that they have listened to the community. I'm not entirely concerned about /what/ buffs they give us SMN lovers but as long as they buff us that will show that they acknowledged the problem.
    SMN is a bit harder to balance for because its regarded as being more technical than the other DPS classes. The DPS gap from min-max DPS is fairly large, I'd imagine since you can have someone at peak performance and then someone who... only knows how to use Ruin / Ruin II..

    As such, I expect a lot more thought has to be put into HOW to change SMN versus doing direct potency/TP changes like for DRG/NIN/BLM, etc. I'll need to go through the history, but it would be interesting to see how long the time frame was when S-E said they would begin changing WAR before and then actually enacting their massive WAR overhaul back in the 2.0/2.1 era.

    [EDIT] Just going through dev tracker history with WAR changes being indicated back in October 30th, 2013. A more detailed explanation was given on November 20th, 2013 and the patch went live December 14th, 2013 for the WAR overhaul. Given the potential magnitude of changes needed for SMN, I'm personally not expecting a change until expansion now, but will gladly eat my shoe if that happens to be different.
    (0)
    Last edited by Ghishlain; 01-01-2015 at 02:18 AM.

  3. #3
    Player
    Raubahn's Avatar
    Join Date
    Sep 2011
    Location
    Uldah
    Posts
    304
    Character
    Rauban Daz
    World
    Omega
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Ghishlain View Post
    SMN is a bit harder to balance for because its regarded as being more technical than the other DPS classes. The DPS gap from min-max DPS is fairly large, I'd imagine since you can have someone at peak performance and then someone who... only knows how to use Ruin / Ruin II..

    As such, I expect a lot more thought has to be put into HOW to change SMN versus doing direct potency/TP changes like for DRG/NIN/BLM, etc. I'll need to go through the history, but it would be interesting to see how long the time frame was when S-E said they would begin changing WAR before and then actually enacting their massive WAR overhaul back in the 2.0/2.1 era.

    [EDIT] Just going through dev tracker history with WAR changes being indicated back in October 30th, 2013. A more detailed explanation was given on November 20th, 2013 and the patch went live December 14th, 2013 for the WAR overhaul. Given the potential magnitude of changes needed for SMN, I'm personally not expecting a change until expansion now, but will gladly eat my shoe if that happens to be different.
    To be fair givin the current circumastances , "They dont give a shit" just look at how fast they magically buffed dragoon, and look again at what they said ages ago about SMN pets adjustments. Incase you dont remember they said that they wanted SMNs to use Ifrit too in raids and tried to buff him, what did they do? they kept "Radiant Shield" which is a BS excuse for an ability considering only a tiny portion of Bosses use frontal cone attacks (physical ones) and the fact that even if the SMN decided to throw it in and gamble on Ifrit , he would simply and most likely die in 1 hit, what did they change instead? his AoE damage . . . . . . .

    But again that doesnt mean we should give up on SMN or WAIT untill Expansion because it would be absurd as the Job will just die even after the expansion because no one is taking SMNs into Raids (which seems the general conclusion of what I see and hear), SE and Yoshi-P need to fix it too before they even think about "BLM revamp".
    (2)

  4. #4
    Player
    Sparktacus's Avatar
    Join Date
    Aug 2013
    Posts
    264
    Character
    Sprinkle Puff
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    No surprise but it drives me nuts, their silence is deafening ; ;
    (2)