And now we just cross our fingers and hope that 2.5 brings us some sort of buffs.
And now we just cross our fingers and hope that 2.5 brings us some sort of buffs.
I lean in favor of giving an extra Piety Bonus to the Summoner soulstone that puts SMN MP level with that of BLM and SCH. First, it avoids the pitfalls of giving BLM an extra advantage or giving SCH an extra advantage over WHM. Second, I wouldn't believe it is something that would take a long time in implementing.
Egi combo attacks sounds intriguing, but I'd like it to be something the egis can perform on their own. Manual controls in something like EX primal fights would make for hairy situations.
I'm not really sure, they have avoid the SMN issue like a plague. Let's just have faith that they have listened to the community. I'm not entirely concerned about /what/ buffs they give us SMN lovers but as long as they buff us that will show that they acknowledged the problem.
SMN is a bit harder to balance for because its regarded as being more technical than the other DPS classes. The DPS gap from min-max DPS is fairly large, I'd imagine since you can have someone at peak performance and then someone who... only knows how to use Ruin / Ruin II..I'm not really sure, they have avoid the SMN issue like a plague. Let's just have faith that they have listened to the community. I'm not entirely concerned about /what/ buffs they give us SMN lovers but as long as they buff us that will show that they acknowledged the problem.
As such, I expect a lot more thought has to be put into HOW to change SMN versus doing direct potency/TP changes like for DRG/NIN/BLM, etc. I'll need to go through the history, but it would be interesting to see how long the time frame was when S-E said they would begin changing WAR before and then actually enacting their massive WAR overhaul back in the 2.0/2.1 era.
[EDIT] Just going through dev tracker history with WAR changes being indicated back in October 30th, 2013. A more detailed explanation was given on November 20th, 2013 and the patch went live December 14th, 2013 for the WAR overhaul. Given the potential magnitude of changes needed for SMN, I'm personally not expecting a change until expansion now, but will gladly eat my shoe if that happens to be different.
Last edited by Ghishlain; 01-01-2015 at 02:18 AM.
To be fair givin the current circumastances , "They dont give a shit" just look at how fast they magically buffed dragoon, and look again at what they said ages ago about SMN pets adjustments. Incase you dont remember they said that they wanted SMNs to use Ifrit too in raids and tried to buff him, what did they do? they kept "Radiant Shield" which is a BS excuse for an ability considering only a tiny portion of Bosses use frontal cone attacks (physical ones) and the fact that even if the SMN decided to throw it in and gamble on Ifrit , he would simply and most likely die in 1 hit, what did they change instead? his AoE damage . . . . . . .SMN is a bit harder to balance for because its regarded as being more technical than the other DPS classes. The DPS gap from min-max DPS is fairly large, I'd imagine since you can have someone at peak performance and then someone who... only knows how to use Ruin / Ruin II..
As such, I expect a lot more thought has to be put into HOW to change SMN versus doing direct potency/TP changes like for DRG/NIN/BLM, etc. I'll need to go through the history, but it would be interesting to see how long the time frame was when S-E said they would begin changing WAR before and then actually enacting their massive WAR overhaul back in the 2.0/2.1 era.
[EDIT] Just going through dev tracker history with WAR changes being indicated back in October 30th, 2013. A more detailed explanation was given on November 20th, 2013 and the patch went live December 14th, 2013 for the WAR overhaul. Given the potential magnitude of changes needed for SMN, I'm personally not expecting a change until expansion now, but will gladly eat my shoe if that happens to be different.
But again that doesnt mean we should give up on SMN or WAIT untill Expansion because it would be absurd as the Job will just die even after the expansion because no one is taking SMNs into Raids (which seems the general conclusion of what I see and hear), SE and Yoshi-P need to fix it too before they even think about "BLM revamp".
No surprise but it drives me nuts, their silence is deafening ; ;
Bumping this just so SE doesn't think we forgot all about it.
We may get new gear that fit our class better like 130 crit/det rings from odin and maybe 120 ilvl det/crit chest from that new 24 man instance. Also if we get new lvl 120 pvp items, those can be better than some 130 spell speed pieces. Every piece we can reduce our spell speed is directly buff our job.
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