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  1. #51
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by BloodLotus View Post
    Why is it a big deal to you that OTHER people are playing a certain way?
    @TheVedis
    Considering your opposition to the "we need a level cap for the R25 dungeon" was that you didn't want any restrictions to the way people play, it's kind of odd seeing that you are now perturbed over a particular way that people play now.

    Quote Originally Posted by Rimmer View Post
    The mobs can be despawned? Might as well just not put them in the first place and let everyone run to the boss. Imo i think its absolutely stupid that they despawn.
    There actually is strategy in this. If you are running the dungeon as a sub-R50 class, then your party is probably just doing the dungeon for SP, and therefore killing all the mobs.

    However, if you are in a party of all R50s, there really is no point to killing stuff for SP, and instead the strategy becomes a race against time. It is actually fairly hard to trigger all the circles, despawn all the mobs, and run to the bosses without suffering any casualties. It takes a lot of coordination and planning.

    I would imagine that in play-testing they found that forcing players to kill everything got a bit tiring after the 20th consecutive time, so instead they turned it into just an option.

    Remember now, what Yoshida said about "multiple ways to complete a dungeon".

    There are rewards for killing everything, if you choose to do so.

    edit: the way I typed my post makes it look like I'm responding to BloodLotus, but I'm actually responding to TheVedis.
    (6)
    Last edited by Rentahamster; 07-30-2011 at 07:08 AM.
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  2. #52
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rentahamster View Post
    Considering your opposition to the "we need a level cap for the R25 dungeon" was that you didn't want any restrictions to the way people play, it's kind of odd seeing that you are now perturbed over a particular way that people play now.


    There actually is strategy in this. If you are running the dungeon as a sub-R50 class, then your party is probably just doing the dungeon for SP, and therefore killing all the mobs.

    However, if you are in a party of all R50s, there really is no point to killing stuff for SP, and instead the strategy becomes a race against time. It is actually fairly hard to trigger all the circles, despawn all the mobs, and run to the bosses without suffering any casualties. It takes a lot of coordination and planning.

    I would imagine that in play-testing they found that forcing players to kill everything got a bit tiring after the 20th consecutive time, so instead they turned it into just an option.

    Remember now, what Yoshida said about "multiple ways to complete a dungeon".

    There are rewards for killing everything, if you choose to do so.
    ^ This.

    The dungeon is working as intended. If you're bored of approaching it as a speed-run, then by all means kill everything. See if it leads to an extra chest spawn.

    You don't need to increase difficulty for everyone to reward extra effort. Especially something one will consider repetitive and pointless for r50s. I enjoy surviving large group of moles and cerfs and toads as I run through them with my party and trigger lights. The coordination it takes and the excitement that comes with it makes it much more enjoyable to me than having to kill all the mobs on the way. It's not like they are difficult to kill.
    (3)

  3. #53
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    100% agree NO despawning should exist in this game other wise whats the point.
    (1)

  4. #54
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    despawn or not, people will find the way to run away anyway

    just let people play the way they want
    (6)

  5. #55
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    lol dang, I have seen that same person going off on people in a lot of threads for calling Pugilist, PUG. Who the heck cares? We all know what it means. People like that are out to suck the fun out of everything
    (5)

  6. #56
    Player
    Jin_'s Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    98
    Character
    Jin Sing
    World
    Excalibur
    Main Class
    Weaver Lv 50
    Please forgive me for playing a game where I don't have 8 available highly skilled players on at the same time, forcing me to PUG

    Please forgive me for enjoying survival of the beatdown until the cool air clears the cavern.

    Please forgive me for not wanting time extensions. There was a reason I quit FFXI before abbysea came out (it's called IRL). One hour at a time is enough.

    Please forgive me for appreciating the choices given to us by Yoshi P in his realization that 3 hour long dungeons every 36-72 hours for entrance is a huge bottleneck for the majority.

    Please forgive me for playing your game.
    (2)
    Last edited by Jin_; 07-31-2011 at 08:34 AM. Reason: Spelling x2 and bolded

  7. #57
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    How can you fix something that is not broken?
    (3)

  8. #58
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    315
    I'm in favor of removing the despawning mobs method and just adding time extension mobs like in Dynamis. When you are rank 50, these other mobs in the dungeon are pieces of garbage though, they offer you nothing useful. They should make killing them useful, like make the mobs drop armor and weapon pieces or even drop items you can use for dungeons only like HP and MP boost potions, like back in good ol' besieged. We are seriously missing out on a lot of battles. It's like watching a movie then asking to just fast forward to the ending.
    (0)

  9. #59
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    You act like if the devices did not despawn the mobs in the rooms that we'd not put them to sleep and run past them. What is the difference? You are just nit picking and coming off as obnoxious.
    (1)

  10. #60
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    I personally would enjoy the dungeon more fighting all the mobs along the way.
    (2)

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