From the outside and what we've learned so far, it seems boring lol. Outside of a disappointing/plain job, that's all I can muster.
From the outside and what we've learned so far, it seems boring lol. Outside of a disappointing/plain job, that's all I can muster.



@OP
We knew sinc a long while ago that musketeer wouldn't come. It's not SE's fault if people chose to stick to the idea that it would come nevertheless and are now disappointed. You created your own disappointment.
On the bright side : you got your gunner dps, and I didn't get my healing gunner (aka chemist).
That's being ignorant. We know nothing of the new jobs apart :
=> MCN : uses guns and turrets
=> DRK : uses a big sword and magic to enhance it
=> AST : uses tarot cards and a globe.
If that makes MCN boring to you compared to the others, you're playing your classes for an odd reason ^^



Nah, they told us MSK is coming, and dual guns was a 'maybe', but all throughout 1.0 we were told over and over again it is coming.
Proof: http://forum.square-enix.com/ffxiv/t...l=1#post531716
Either way I don't care too much. Yeah, sucks its not the MSK we thought it was..but this new job might be fun, never know. Personally, I want a pure DD ranged job, like bow and arrow type that is really strong ^^ Anyway, just wanted to clear it up that we were told and assured time and time again that we would get the MSK lol.
Never gonna happen. DPS in this game have quirks because that is how they keep them balanced. If one DPS was just 'All Super Damage' and nothing else, their damage would have to be very high to compensate. This, in turn, would make it so why would anyone want the other DPS? Just burn down as fast as possible with the Ultra DPS, all other classes not required (cept maybe a Bard).
Bad design. Every DPS in the game has a weakness. Monks and Dragoons used to have lots of positional requirements, Bard's had their songs lowering their DPS, but still providing a massive group benefit when used correctly. Black Mages have mobility problems and summoners have very little 'Burst' Damage.
What 'weakness' would this 'Pure DPS' build have? No support? That's not something a DPS has to have.
Never gonna happen. DPS in this game have quirks because that is how they keep them balanced. If one DPS was just 'All Super Damage' and nothing else, their damage would have to be very high to compensate. This, in turn, would make it so why would anyone want the other DPS? Just burn down as fast as possible with the Ultra DPS, all other classes not required (cept maybe a Bard).
Bad design. Every DPS in the game has a weakness. Monks and Dragoons used to have lots of positional requirements, Bard's had their songs lowering their DPS, but still providing a massive group benefit when used correctly. Black Mages have mobility problems and summoners have very little 'Burst' Damage.
What 'weakness' would this 'Pure DPS' build have? No support? That's not something a DPS has to have.
Super slow recast times and bad accuracy.



to be fair, this is 1.0 info and I wasn't there back then so I wouldn't know
As far as I remember (2.0 beta), MSK was considered as a relic of the past and the sign was in Limsa only because it was part of the city and they didn't want to remove it. People kept asking, and devs kept saying that the gun class wouldn't be MSK.
as for the pure DD part, I don't know. MCN has apparently been advertised as a dps/support to balance the "always needed" side of the bard. As I don't speak japanese, this is just "I've heard that..." but I've heard it a lot ^^
Though I agree that a pure ranged physical dps would be something interesting.
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