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  1. #1
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by VanilleFang View Post
    Which is kind of dumb. I don't use HP to determine if a tank is tanky or not (if that makes sense). I always watch to see how fast their HP depletes and if they dodge AoEs and stuff. Lower HP =/= less tanking ability. That's rather ignorant. It's like saying one healer is better than another just because their heals restore more HP.
    Precisely! I always use the Examine function to look at another tank, and I really only take into consideration their weapons and their left side gear. Each item, I compare to what I'm using, giving points to the tank for items ilvl equal or greater than my piece, and taking a points for an item ilvl less than my own. If they come out equal to what I'm using, I'll use Sword Oath. If they come out to less than what I'm using, Shield Oath. If it's a trail or raid I don't care about, I don't bother, I just throw on dps trinkets and switch to sword oath, because if it's something I don't care about, it's too easy to bother fighting for MT anyways.

    Quote Originally Posted by Sleigh View Post
    It's mainly due to PLD's shield. I'm not suggesting PLD survivability is technically higher than WAR eHP wise or anything like that, but if you throw 3 attacks in succession that bursts down a tank to near death (or worse, not full to near death or death) there's a pretty good chance PLD will block one of them, or more if lucky. WAR's extra survivability oomph is in its self-heals, the thing people reference when comparing PLD's shield to WAR, but in the case of surviving near death, self-heals don't actually help on average, they're more for sustained survivability.
    I kind of have to disagree with this whole statement. First, we can't determine for certain either tank's eHP past their simple toggle buffs, and I've already stated the Paladin's slight advantage in that. All other aspects of both classes simply relies on cooldowns, RNG, and skill, and just simply can not be accounted for without some level of fluctuation and error. Also, the Warrior's self healing is actually what makes their class such a wild card. If used inappropriately, the heals are useless, if used by a skilled Warrior, they are indeed life saving, ESPECIALLY at near death.
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    Last edited by Ceodore; 12-28-2014 at 09:22 AM.

  2. #2
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Ceodore View Post
    I kind of have to disagree with this whole statement. First, we can't determine for certain either tank's eHP past their simple toggle buffs, and I've already stated the Paladin's slight advantage in that. All other aspects of both classes simply relies on cooldowns, RNG, and skill, and just simply can not be accounted for without some level of fluctuation and error. Also, the Warrior's self healing is actually what makes their class such a wild card. If used inappropriately, the heals are useless, if used by a skilled Warrior, they are indeed life saving, ESPECIALLY at near death.
    I'm just talking about the shield vs healing in relation to getting burst down (presumably from a missed CD or a healer being neglectful/dead/otherwise occupied, since ideally nothing can burst you down that can't be planned for), nothing more. I repeat this is not one bit WAR vs PLD overall.

    Outside of ToB, WAR self-heals are far too low (75~ HPS from Bloodbath while it's up, roughly 200~ per Storm's Path, roughly 600 per IB, roughly 700 per SW) to stop burst down deaths. None of those can stop a 3K-5K auto-attack after T12 or T13 bosses do their mega attacks; they add up over the course of a fight, but not in clutch scenarios (unless you do in fact eek out just enough to live through the following damage with a small amount of healing). How often have you seen WARs heal themselves to safety in the aforementioned events? I've never seen it.

    On the flip side, 30% mitigation of said mega attack or auto-attacks from a PLD shield can upon activation let you survive anywhere from one AA longer to several if the thing blocked was a Revelation/Flatten/Resonance/Critical Rip/whatever. It's a much smaller scaled version of 2.0 WAR vs PLD, where WAR scaled with himself and PLD scaled with incoming damage.
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    Last edited by Sleigh; 12-28-2014 at 10:46 AM.

  3. #3
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Sleigh View Post
    How often have you seen WARs heal themselves to safety in the aforementioned events? I've never seen it.
    I have!



    ... in 2.0.
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  4. #4
    Player
    raela's Avatar
    Join Date
    Nov 2014
    Posts
    715
    Character
    Raela Sarinelle
    World
    Cactuar
    Main Class
    Scholar Lv 80
    I've only done scholar in dungeons. After reading through the thread, I don't know if I have really bad/odd luck or what.. but I have waaay more stress in dungeons when there's a warrior tank. I feel like their hp is always dropping rapidly/often and requires much more managing, versus paladins that seem to stand on their own a bit more (so I can either toss some dps, or heal up other party members when things are rough). Maybe I'm guilty of overhealing and the warriors would be okay if left alone a little more? But definitely when the tank charges off for a huge pull, I feel much better when I see that shield.
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