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  1. #36
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Marxam View Post
    I think a battle raise would be much more appreciated than an actual cure, especially for groups w/o a SMN. Currently SMN is the only dps class with a battle Raise and there are no tanks that can. However I do feel that it would be unbalanced since people will opt out to x2 PLD for 8 mans so they might have to boost the dps of the WAR while in Defiance or just improve its cd's like Holmgang and Fortify to keep things even cause raising in battle is a huge deal, especially when both healers are down or low on mp.
    Fixed it for ya!

    Quote Originally Posted by Brannigan View Post
    If paladins were ever to get meaningful healing I don't think it would come from the Cure spell at all. For balance it probably shouldn't, either, because Cure has no cooldown and a pretty low MP cost. A paladin's heal should probably scale with STR or VIT and physical damage, and it should have some sort of limiting factor to prevent it from being spammed. That way, it can actually heal a significant amount in one cast without being overpowered.
    I'd see something along the lines of Second Wind, but really, to me, self healing is already the Warrior's thing. My vote is on Raise or a mitigating shield on a long CD but instant cast but a lower potenct than the WHM traited Stoneskin.
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    Last edited by Ceodore; 12-29-2014 at 05:06 AM.