Results 1 to 10 of 61

Hybrid View

  1. #1
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Marxam View Post
    I think a battle raise would be much more appreciated than an actual cure, especially for groups w/o a SMN. Currently SMN is the only dps class with a battle Raise and there are no tanks that can. However I do feel that it would be unbalanced since people will opt out to x2 PLD for 8 mans so they might have to boost the dps of the WAR while in Defiance or just improve its cd's like Holmgang and Fortify to keep things even cause raising in battle is a huge deal, especially when both healers are down or low on mp.
    Fixed it for ya!

    Quote Originally Posted by Brannigan View Post
    If paladins were ever to get meaningful healing I don't think it would come from the Cure spell at all. For balance it probably shouldn't, either, because Cure has no cooldown and a pretty low MP cost. A paladin's heal should probably scale with STR or VIT and physical damage, and it should have some sort of limiting factor to prevent it from being spammed. That way, it can actually heal a significant amount in one cast without being overpowered.
    I'd see something along the lines of Second Wind, but really, to me, self healing is already the Warrior's thing. My vote is on Raise or a mitigating shield on a long CD but instant cast but a lower potenct than the WHM traited Stoneskin.
    (0)
    Last edited by Ceodore; 12-29-2014 at 05:06 AM.

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ceodore View Post
    I'd see something along the lines of Second Wind, but really, to me, self healing is already the Warrior's thing.
    Damage mitigation is a PLD thing, yet...
    (0)

  3. #3
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Reynhart View Post
    Damage mitigation is a PLD thing, yet...
    IDK what you're getting at, all tanks mitigate damage in one way or another, it's kind of the idea behind being a tank. Assuming you're saying a Warrior mitigates damage too, you must realize that they really pale in comparison in this aspect to the Paladin, just as the Paladin's self healing in Bloodlust is miserable compared to the Warrior. Also, the warriors really NEED self healing more, especially to make up for the lack of a shield, and the lackluster on Defiance. Mainly, I'd just like to see something new given to the tanks that neither of them have. The argument could be made that the whm, sch, and smn already raise, so that's their thing, but the point of that suggestion is that neither TANK can raise in combat. Plus, it would be a simple implementation, and if there's anything that SE likes, it's something that can be simply introduced. Make the WHM raise trait just part of its skill and give them a different trait there instead.
    (0)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ceodore View Post
    IDK what you're getting at, all tanks mitigate damage in one way or another, it's kind of the idea behind being a tank. Assuming you're saying a Warrior mitigates damage too, you must realize that they really pale in comparison in this aspect to the Paladin, just as the Paladin's self healing in Bloodlust is miserable compared to the Warrior.
    Yet it seems to bother you that PLD could have a little more of self-healing.

    For me, the very concept of both tanks should have been swapped. PLD should have been the healing tank while WAR should have survived by sheer eHP alone...like in v1, in fact.
    (0)