Why mine or harvest shards or crystals?
My retainers get them for me.
Why mine or harvest shards or crystals?
My retainers get them for me.
Volume, I burn through them faster than they can be gathered by my retainer. I have 1 miner, and 1 DoW. Thus, only 1 retainer that can gather for me. Since I only get about 2 1/2 hours of play as an average, the most I can have my retainer gather for me in one day is 300 shards (usually only get about 180 (3 ventures) on a given day). I will burn through twice that many in 1 hour of Desynth crafting.
The only people who gather shards/crystals are RMT, since if you're a human being there's well... absolutely everything else you could be gathering instead for gil. So yes, having a vendor price at, say, 20g/pop would be great and it would also provide a good way to drain gil from the economy since there's still inflation going on.
Gatherers have plenty of things to gather to make money and not one of them is to run in circles for hours gathering shards. If you say otherwise you should really know that botting is against the ToS.
Well as a gatherer I don't farm shard simply because I make more money off mats. Also RMT is a huge source of shard farming so I think honest players need alternate sources for shards. As weird as it sounds maybe add them to gardening and find in dungeons.
True and as soon as my retainer gets me a damn minecart minion she goes right back to getting shards ><
I actually tend to farm quite a few shards when looking for my daily treasure map. It's definitely nowhere near what I consume daily but its definitely not few enough where it would be considered insignificant.
I also see many players, not bots, farming shards. Its one of the best selling items and if you really don't have any idea how to play the market, resorting to shards is the easiest thing to do. Yes, RMTs do indeed bot shards as well but to say all or a majority is probably not very true.
With inflation creep (more currency continues to enter the economy than exits thereby raising average prices slowly over time) eventually shards would only be bought from npcs. (why should bots in the future mine shards that sell for 50 gil each ((assuming a theoretical npc sells for 51)) when they can mine grade 1 carbonized matter going for a future 300 gil a piece) the bots would move on to other sources of gil. SE only responds to bots to show an effort as players dislike them, but bots pay subscriptions too (yeah, SE makes money off bots, so other than making a show to the player base they try to limit bots, they really don't have an incentive to get rid of them until enough players decide to drop subscriptions because bots made their game un-fun that it over rides the incremental revenue bot account holders generate. If you don't think this is how business works keep dreaming). So, if your gripe is you dislike shard prices, fact is they keep your shard prices lower than what it would be without them. What players want to spend days gathering nothing but shards? If your argument is you dislike bots, they would move on to other items if shards are shut down. If it's because you don't see shards as a gaming activity worth player time, then consider that shards are targeted at brand new players who think "I want to try a gathering job!" and introduce them to the job with a tangible reward desired by others in the player base. It also transfers gil from those of us that have a much higher opportunity cost if we were to gather shards ourselves to those that have few to no gil resources, there by giving that player incentive to continue playing aka paying their sub.
I do a lot of shard gathering myself (for personal use, typically while looking for a treasure map) and wouldn't have any sort of problem with this, except that it would make the bots target something else (what that something is I don't know). It might be all for the good because bots would have a difficult time finding another massively steady market. You can't simply farm electrum in the same quantities that they are currently farming shards and expect even a fraction of it to move, no matter how low they price it.
As others have said, shards are not a normal source of income for gatherers. You'd do better gathering just about anything because the bots have increased the supply so greatly. Really without the bots I'm not sure what SE would have done with shards by now. They'd likely be hundreds of gil a piece simply because the supply (provided by sane gatherers who are real people) could never meet the demand.
As it stands now, shards are gathered for personal use, by new gatherers who don't know what they're doing, and by bots. Making them purchasable will have a negative effect only on the bots, though the subsequent actions of the bots would probably have negative effects on legitimate gathering, unless they just eat the loss and sell for the NPC price.
Last edited by Nutz; 01-05-2015 at 02:22 PM.
There are a few noticeable problems here.With inflation creep (more currency continues to enter the economy than exits thereby raising average prices slowly over time) eventually shards would only be bought from npcs. (why should bots in the future mine shards that sell for 50 gil each ((assuming a theoretical npc sells for 51)) when they can mine grade 1 carbonized matter going for a future 300 gil a piece) the bots would move on to other sources of gil. SE only responds to bots to show an effort as players dislike them, but bots pay subscriptions too (yeah, SE makes money off bots, so other than making a show to the player base they try to limit bots, they really don't have an incentive to get rid of them until enough players decide to drop subscriptions because bots made their game un-fun that it over rides the incremental revenue bot account holders generate. If you don't think this is how business works keep dreaming). So, if your gripe is you dislike shard prices, fact is they keep your shard prices lower than what it would be without them. What players want to spend days gathering nothing but shards? If your argument is you dislike bots, they would move on to other items if shards are shut down. If it's because you don't see shards as a gaming activity worth player time, then consider that shards are targeted at brand new players who think "I want to try a gathering job!" and introduce them to the job with a tangible reward desired by others in the player base. It also transfers gil from those of us that have a much higher opportunity cost if we were to gather shards ourselves to those that have few to no gil resources, there by giving that player incentive to continue playing aka paying their sub.
1. You're assuming gathering shards/crystals is anything like gathering crafting mats. Shards and Crystals are stackable to at 9999, maybe more, each. For that to happen with a raw material like electrum, that would require filling up one's entire inventory and that's it. Not only that, but you can't use Wards on normal crafting materials. You have to use King's Yield, and that is not only more expensive GP-wise, but also only works on a single attempt, making it economically not worth it.
2. You're assuming that the dev team doesn't care about botting. First of all, the dev team are players of the game just like anyone else and play fairly just like everyone else. Second, bots are prohibited by the ToS. If they weren't prohibited, everyone would be using bots. The fact that they are prohibited by the ToS and little is being done about it is less attributed to sub prices (as I am absolutely certain that the players who do bot make up less than 1% of the subscription base, which isn't worth defending.) So here's a question: Why prohibit bots in the ToS if the dev team ultimately doesn't care? That makes no sense and it sounds extremely jaded and cynical of the entire process.
3. My "gripe" is backed up with the solution of selling shards and crystals from beast tribe vendors, which renders them completely worthless to sell on the market boards except for convenience purposes. So no, they would not keep shard prices lower. At least not universally. If I want shards, I want to be able to buy them for 10 gil each at a beast tribe vendor. Crystals? 100 gil sounds fair for those. Clusters wouldn't be sold as they aren't nearly as farmable.
4. Your whole argument seems to be defending botters from an economic standpoint. There are a lot of bots, true, but their numbers nowhere near compare to the number of legitimate players. Why else would there be so much action taken against them? Your argument makes no sense.
5. As for new gatherers, I can guarantee that all of the legitimate gatherers want to level their gatherers ASAP. Farming shards and crystals is not at all the fastest way of doing that. Shards are always Level 1. That means maybe 10XP yield with each gathering attempt, maybe more. With how XP scales, this is not at all lucrative unless you plan on botting while doing other things. Crystals only appear at specific nodes in an area and are Level 30, making them even less lucrative for leveling unless botting. I started mining with a crafting mentality. Mine up all of the ore so I don't have to buy it on the market boards. That was my goal. And you know what? I achieved it. Now I'm mining up Darksteel and doing stuff with it. And I am sure there are miners that try to make a profit from mining, and that they do succeed through legitimate methods. But the fact of the matter is that no legitimate player would ever mine up shards and crystals exclusively to turn a profit. Ever.
Last edited by HakuroDK; 01-05-2015 at 08:04 PM.
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