Casting Cure out of 4 tries my max without the buff is 250 HP. Now if out of combat HP regen restores more HP why cant PLDs have a higher healing magic potency? My BLM has lesser gear yet can heal for more than my PLD...

Casting Cure out of 4 tries my max without the buff is 250 HP. Now if out of combat HP regen restores more HP why cant PLDs have a higher healing magic potency? My BLM has lesser gear yet can heal for more than my PLD...



There's three reasons why paladins have worse healing than Black Mages/Summoners. One is lower native MND, but that's the least important of the three. The second is the trait "Magick and Mend II," which increases the damage and healing of everything the THM/ACN does by 30%. The most important one is the Magic Damage on your weapon. It's not listed in the game, but every physical class weapon also has a magic damage stat. As seen on XIVDB, swords have half the magic damage stat of staves. It's pretty easy to confirm that the magic damage stat actually does exist on your weapons - just equip a low level weapon and start casting cure. The difference in the magic damage stat is massive; a Dreadwyrm Blade paladin has about the same magic damage as a conjurer with an item level 38 weapon.
If paladins were ever to get meaningful healing I don't think it would come from the Cure spell at all. For balance it probably shouldn't, either, because Cure has no cooldown and a pretty low MP cost. A paladin's heal should probably scale with STR or VIT and physical damage, and it should have some sort of limiting factor to prevent it from being spammed. That way, it can actually heal a significant amount in one cast without being overpowered.
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