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  1. #21
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Raubahn View Post
    Here's what really really pisses me off with each crafting patch, so am a main Armorer i really like to make armors etc for myself and friends especially that oh so good Wootz sets (or Koing and Ares if you prefer) but behold!! SE gives Blacksmith the Ingot recipe and not just that their entire MASTER book if you wanna call it that way consists of just 1 recipe !!.

    Now dont get me wrong on this but if WVR,LTW,GSM and CRP can make their own primary mats themselves why cant an Armorer do the Wootz ingot? why do we have to be in partnership with fucking BSM?! . And to add to this mess more if say i wanted to be an armorer and make the armors i have to do double the work a LTW,WVR and GSM would do (Need to get two supras, need to Turn in 6 HQ Supra turn ins and behold!! need fucking TWO Off hands fully melded).

    The point of my rant is . . . Why cant BSM make weapons? why does he stops at i70 weapons and thats it? why does SE insist that Armorer and Blacksmith need to be in partener ship is it because if they give him 110 crafted weapons these would be too OP? NOPE Novus does that too and is pretty easy to get with all the Atma and Animus nerfs , oh and to make matters worse seems the Allagan wootz Nugget is so damn cheap on balmung that it goes for about 10k!! THEN WHAT THE HELL IS THE POINT OF MAINING ARMORER AS A CRAFT!!


    I can't click like on this hard enough. I agree with everything in the first two paragraphs. My goal is to be that Completely Self-reliant Tank/craft all my armour / gather all the materials for my craft. That being said, Allagan Nuggets aren't something we produce as Armorers. The Allagan nuggets are easy to get, and I, for one, am happy at the low cost. Makes the ingredients lower in cost to make (but I mean hey, you still need 5 of them for each piece of wootz armor) On Ultros, last I checked, they weren't selling for less depspite cheaper mats. all of the i110 gear was selling from 5mil-10mil. I'm aaaalmost ready to start crafting them. I am glad knowing the mats are cheaper / it will make my craft more relevant.

    It's very anti-climatic as well, that as a BSM, you go through all that work, and your ONLY 4* Recipe is an ingot used by Armorer. The jobs who made out well are WVR/LTW. Between those two you can make the most full sets of gear, and they are currently selling like hotcakes @ 25mil/set.
    (0)
    Last edited by Mishini_Dracoto; 11-20-2014 at 11:36 PM.

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

  2. #22
    Player
    Raubahn's Avatar
    Join Date
    Sep 2011
    Location
    Uldah
    Posts
    304
    Character
    Rauban Daz
    World
    Omega
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Mishini_Dracoto View Post
    I can't click like on this hard enough. I agree with everything in the first two paragraphs. My goal is to be that Completely Self-reliant Tank/craft all my armour / gather all the materials for my craft. That being said, Allagan Nuggets aren't something we produce as Armorers. The Allagan nuggets are easy to get, and I, for one, am happy at the low cost. Makes the ingredients lower in cost to make (but I mean hey, you still need 5 of them for each piece of wootz armor) On Ultros, last I checked, they weren't selling for less depspite cheaper mats. all of the i110 gear was selling from 5mil-10mil. I'm aaaalmost ready to start crafting them. I am glad knowing the mats are cheaper / it will make my craft more relevant.

    It's very anti-climatic as well, that as a BSM, you go through all that work, and your ONLY 4* Recipe is an ingot used by Armorer. The jobs who made out well are WVR/LTW. Between those two you can make the most full sets of gear, and they are currently selling like hotcakes @ 25mil/set.
    Lemme list you the prices on Balmung:
    Allagan wootz nugget. 15k-12k 68 on market
    Allagan leather. 140k and 25 on market
    Allagan silk. 160k and 28 on market

    Now here's the thing all of them are easily obtained in T4 yes, but how come the nugget is the only one that is way cheap? am not saying it should be higher or anything am actually glad for it but it just pisses me off a bit.

    I think SE screwed something up with the drop rates and made the nugget a really high chance because to be honest even if we assume that these nuggets are coming off Armorer desynth then it would be the same rate as the Allagan silk because you get like two wvr belts 1 body and 1 legs from there you can desynth as a wvr and dont forget 2.4 is like the WVR/LTW haven in leveling its desynth lol.
    (0)
    Last edited by Raubahn; 11-21-2014 at 12:46 AM.

  3. #23
    Player
    seorin's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Kestrel Fairmeadow
    World
    Faerie
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Kenji1134 View Post
    Since there seems to be a decent number of people watching this thread, I want to present a "prototype" idea for how to address at least some of the issues from the above lists.
    I read a great suggestion for fixing crafting somewhere on these forums (sorry, I forgot where it was, so I don't know who to credit for it). Simply: add a resynth option. Allow us to use an NQ version of a craft instead of rare materials like demimateria or sealant.

    I like this idea because it's a very simple addition that addresses a lot of frustrations with the current system. When a novus meld fails, at least you get to keep the alexandrite so you can try again. A similar system for crafting would ease RNG cruelty on crafters and make rare items more affordable for buyers. It's win/win.
    (0)

  4. #24
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by seorin View Post
    I read a great suggestion for fixing crafting somewhere on these forums (sorry, I forgot where it was, so I don't know who to credit for it). Simply: add a resynth option. Allow us to use an NQ version of a craft instead of rare materials like demimateria or sealant.

    I like this idea because it's a very simple addition that addresses a lot of frustrations with the current system. When a novus meld fails, at least you get to keep the alexandrite so you can try again. A similar system for crafting would ease RNG cruelty on crafters and make rare items more affordable for buyers. It's win/win.
    Which defeats the point of a high-profile crafting. If you're messing up a synthesis because you messed up a step, that's a problem on your own end and you shoulder taken better precautions.

    ...actually I can't understand what you're trying to get at. You took one idea and go on a completely different one.
    (1)

  5. #25
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Raubahn View Post
    Here's what really really pisses me off with each crafting patch, so am a main Armorer i really like to make armors etc for myself and friends especially that oh so good Wootz sets (or Koing and Ares if you prefer) but behold!! SE gives Blacksmith the Ingot recipe and not just that their entire MASTER book if you wanna call it that way consists of just 1 recipe !!.
    If I recall correctly, they pulled this same thing with Wolfram Ingots. I was really disappointed to see that the only thing my BSM could make was a mat used in all the ARM recipes and a few other class recipes.

    I don't really mind them having classes require other classes to function because it promotes markets between other classes. However, having some classes require mats and others be self-sufficient is pretty awful design.

    The design of DoH/DoL classes overall has quite a few flaws (ex: cross class system).
    (0)

  6. 12-25-2014 04:03 PM

  7. #26
    Player Kiyyto's Avatar
    Join Date
    Apr 2014
    Location
    Ul-Dah
    Posts
    118
    Character
    Quint Thriceheart
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by seorin View Post
    I read a great suggestion for fixing crafting somewhere on these forums (sorry, I forgot where it was, so I don't know who to credit for it). Simply: add a resynth option. Allow us to use an NQ version of a craft instead of rare materials like demimateria or sealant.

    I like this idea because it's a very simple addition that addresses a lot of frustrations with the current system. When a novus meld fails, at least you get to keep the alexandrite so you can try again. A similar system for crafting would ease RNG cruelty on crafters and make rare items more affordable for buyers. It's win/win.
    Agh, so you just want to always win... I see.
    ._.

    OP, you must be this forums biggest crybaby
    (0)
    Last edited by Kiyyto; 12-25-2014 at 04:06 PM.

  8. #27
    Player
    Empty-handed's Avatar
    Join Date
    Dec 2013
    Posts
    297
    Character
    Empty Handed
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    resynth option is cool i think.

    but added penalties

    starting HQ rate is lowered?
    double the amount of shards required?

    or

    need X amount of the NQ product to resynth. 5? 3?.

    something like the that to balance it out ^^
    (0)

  9. #28
    Player
    Truedragon's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    Pugilist Lv 50
    The trend is undoubtedly that crafting for new ilevel will increase in difficulty. The new 4 star have already proven this. THe 5 star will be even harder to get into and harder to craft. I like it.

    What I dont like is how the 4 stars are lower in ilevel and that some cannot be BiS even when fully melded. If they are going to make crafting more difficult, they need to seriously consider making crafted gear BiS again. Otherwise it is completely pointless to make crafts harder in difficulty and more costly. It is a huge investment and gill sink just to be able to craft these items.
    (0)

  10. #29
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Truedragon View Post
    snip
    I recall in one of the live letters they explicitly stated they wouldn't be making recipes more difficult than the 4*.

    Also, I agree about the crafted gear not being on par with raid drops. I'd honestly be content with the gear being introductory if it weren't for the materia investment required to utilize it. The gear itself is a decent investment for something that will be replaced be a coil drop and is easily replaced in 1-2 weeks worth of tome capping. This was really my lack of motivation for getting to 4*. Even when you get the recipes you are still going to need to dip a decent amount of gil into a pentamelded off hand if you plan on using CP food.

    Couldn't an alternative be to make BoP crafting mats drop from coil that would be used to either upgrade or craft a piece of gear and implement a "Request Craft" feature similar to melding so that the raider that won the drop wouldn't be required to be a geared crafter to make or upgrade their loot? This would prevent people from selling the coil mat drops on the board similar to the BCoB mats and it would make crafters relevant for something other than making niche raid gear and DoH/DoL gear. The icing on the cake would be that the best gear would still require you to clear the raids which is what Yoshi has stated is the reasoning behind not making crafted items BiS.
    (0)
    Last edited by Sibyll; 12-27-2014 at 07:29 PM.

  11. #30
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by Sibyll View Post
    I recall in one of the live letters they explicitly stated they wouldn't be making recipes more difficult than the 4*.
    I hope this is not true, as most 4* crafts are already very easy.

    The gap in difficulty between 2* and 3* was much more noticable.
    (0)

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