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  1. #11
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Since there seems to be a decent number of people watching this thread, I want to present a "prototype" idea for how to address at least some of the issues from the above lists.

    The central concept is that we change the benefit of HQ ingredients, from adding quality to "reducing" quantity.

    This goes back to my question on the Live Letter thread regarding whether we could substitute a larger amount of a more common item for a single rarer item, but extending that idea to crafting as a whole.
    Let me provide an example to illustrate.

    Suppose we are making an Iron Ingot. This recipes calls for 3 Iron Ore. If you use 3 NQ Ore, you start with 0 quality. If you using 3 HQ Ore, you start with 50% quality.
    My suggestion is to make it such that instead of an HQ item adding quality, it simply requires you to use less of it for the synth.
    Under this method, you can use 3 NQ Ore, and start with 0 quality. Or you can use 1 HQ Ore, and start with 0 quality. This assumes a general NQ:HQ value ratio of 3:1, so any HQ is worth 3x as much as its NQ counterpart.
    However I did remove the quality bonus from the HQ Ore. Compensating for this is rather simple, all we do is cut the total quality for, well every item, by half.

    Here is the end result.

    Total quality required for all recipes is halved, making it "seem" like we are starting with all HQ materials every time, though really we just have less quality to crank through. This means that the end result is entirely dependent on the crafter's gear, melds, abilities, and "crafting skill". Everyone starts at 0, whether you are dirt poor and gathered things yourself, or are filthy rich and have an FC that just showers you with HQ everything.

    For gatherers, this means that the NQ items you find ARE NOT WORTHLESS! They are just "worth less" than an HQ item... 3 times less... but that are still worth something!

    And for adventurers (Tomes, Ixal Items, and Desynths), since these items are generally not available in an HQ form, then the number of items required will stay roughly the same.
    Generally available items, such as Tome Mats and Desynth items will stay at the current levels. Time gated items, will require less, and perhaps come with an alternative item that could be used (in a higher quantity) to compensate.
    (1)
    Last edited by Kenji1134; 11-16-2014 at 12:01 AM.

  2. #12
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kenji1134 View Post
    ...
    I don't understand how this would help with anything. It'd probably make it worse because the % HQ rate does not increase linearly. Example.

    3 star crafting is typically 4980 quality max, and usually you can only get up to 1500 in quality from HQ materials.
    >This is roughly "32%" of the total quality, but it only translates to 9% rate to HQ the item. As for your iron ore exaple, while you do start with a 433/866 quality, or 50% of it's total quality, this only translates to 15% actual HQ rate. You can see this for yourself with any crafting recipe.
    >You still need to build up 3480 quality from the crafting process to reach 100% quality (100% actual rate)
    >The above requires the stars aligning; 8 stacks of IQ + GS with a good condition, or at least 5 stacks with an excellent. Otherwise, the maximum quality you'd get is around 2300
    Now comparing; (2300+1500)/4980 quaility, or 3800/4980 quaility. Using the power of simulation...

    Reaching 78% of your total quality leads to 69% as your actual HQ rate. This is what I typically get with 7 or 8 stacks of IQ out of the 10 I can possibly fit... on average anyway.

    Now let's take your idea. Instead of starting with 1500/4980, we start with 0/3480..
    >Assuming the same scenario as above, let's add in 2300 quality from crafts alone.
    > 2300/3480 leads to 66% of your total quality, which translates to roughly 23-25% actual HQ rate.

    And just to validate the above screenshot, 2233/4980 is roughly 65% total quality, which translates to 23%

    All this would do is just make HQing harder for people who cannot cap quality (whether it be through stats or RNG, which is definitely the case for most of hte 3* and 4* crafts) or for recipes that have incredibly diluted quality pools due to impossible-to-HQ-materials (which is also the case in many of the recipes), which is especially the big issue of trying to HQ those goddamn master II books that can only have a max of 1100/8900 quality with possible HQ ingredients.
    (0)
    Last edited by RiceisNice; 11-16-2014 at 01:26 AM.

  3. #13
    Player
    Kenji1134's Avatar
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    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Suppose I should emphasis this part.
    "Compensating for this is rather simple, all we do is cut the total quality for, well every item, by half."

    So that 4980 quality recipe (Forager's Sledgehammer) would now be a 2490 quality recipe.
    You gained 2300 quality from the actual crafting, not the ingredients, which is 92% of the maximum available.

    My idea is that we cut the quality required to reach 100% HQ by half, and remove the influence of HQ materials on initial quality.
    Instead, the use of HQ materials will allow you to spend 1 HQ mat instead of 3 NQ of the same mat, for a given recipe.

    So instead of coupling your final HQ rate to the starting materials, we would couple your throughput to the starting materials.

    Using the Master 2 Books as an example. Right now you need 8900 total to have a guaranteed HQ, and if you magically had all of the ingredients in an HQ form, you'd need 4450 total.
    Under my system, the maximum quality required would only be 4450! But you would always start at 0 quality, so whether or not you succeed in the HQ depends entirely on the actual crafting process.
    The other difference would be that the recipe would require say 1 HQ of whatever the base component is, or 3 NQ of that same component.
    (0)
    Last edited by Kenji1134; 11-16-2014 at 09:25 AM.

  4. #14
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kenji1134 View Post
    ...
    Now I see where you're getting at, though I'd still disagree with that sort of implementation, if only by the principle of us somehow "making more out of less." Not to mention with our current system of crafting, it wouldn't work because of how some of the recipes are designed. Nearly all CUL recipes require one of each recipes, rendering your implementation moot.

    Or maybe you can do something like "Having one of each ingredient in HQ will yield you x3 of that craft"...well now then it rolls to making certain equipment, that is, crafted weapons such as Inferno Axe (which requires Iron War Axe). The prospect of being able to make 3 axes out of one because you used a high quality one sounds absurd even by WoW standards... not to mention this would severely bug the crap out of me (since I'm a culinary major) that I could make 3 bowls of risotto magically from one cup of rice... Or if we go back to the first example...we forge together three axes into one super axe?

    The way it is right now, NQ ingredients have a place for people who have "mastered" their craft, that they can HQ something 100% without needing HQ ingredients, or even materials that are in constant demand (specifically toad leather/skin, among other things)
    (0)
    Last edited by RiceisNice; 11-16-2014 at 10:21 AM.

  5. #15
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    The greatest difficulty with 4-star is the high entry fee followed closely by the 3 HQ items you need for the books. Past that, the rest of 4-star crafting is much more forgiving. Any non-crafter/gathering item, you can start with 50% quality. You can endure a lot of RNG fail and still HQ. Or, you can spread out your NQ subs amongst other synths. Let's say you were making a set of Kirimu gear, and you got 9 HQs/5 NQs. Use 2 NQs on body, 1 NQ on others. All synths would start with like 40% quality. More than enough to safely HQ them all.
    (0)

  6. #16
    Player
    NationOfZealots's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    262
    Character
    Zealotius Arkimedes
    World
    Gungnir
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by RiceisNice View Post
    I thought they said a while back they didn't want beast tribes rewarding BiS for crafting (in regards to the ixali smithing gloves), so.... what happened? It doesn't help either that the offhands fall into the same category as 3*, as well as having their possible starting quality severely diluted by the x6 sealants.
    See this is what I thought, when Oakknots came in I thought they were good just for what was being on offer from the vendor, if not just trash like the 1.0 beast tribe currencies - where in the sweet F was it pointed out that players to hoard them for Sealant? Not complaining because @ DoHL all 50s, 4 star crafts are worthless right now (except for the the minions IMO), this must be an MMO thing where currencies are introduced and are naturally saved in anticipation of a future patch currency sink?
    (0)

  7. #17
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by NationOfZealots View Post
    See this is what I thought, when Oakknots came in I thought they were good just for what was being on offer from the vendor, if not just trash like the 1.0 beast tribe currencies - where in the sweet F was it pointed out that players to hoard them for Sealant? Not complaining because @ DoHL all 50s, 4 star crafts are worthless right now (except for the the minions IMO), this must be an MMO thing where currencies are introduced and are naturally saved in anticipation of a future patch currency sink?
    Like the fact that I had held onto all of my Clear Demimateria all the way up to patch 2.38 b/c I was nervous that they were going to implement a use for them, even though the descriptive text basically says "JUST SELL THIS TO A VENDOR FOR GIL"

    The only MMORPG's I've really played are FFXI, and FFXIV.
    If anything, I would say it's very much like the Final Fantasy Series, however, to give random items/trinkets some sort of great value at the end of a game / reward people for hanging onto them. Final Fantasy taught me to hoard things, because you never know when you might just need that "Random Heap of Junk." More, something as plainly obvious as "Pile of Heaping Junk" more often than not, is used to make the Ultimate Polearm in the game. lolDRG. K I'm done.
    (1)

  8. #18
    Player
    NationOfZealots's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    262
    Character
    Zealotius Arkimedes
    World
    Gungnir
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mishini_Dracoto View Post
    Like the fact that I had held onto all of my Clear Demimateria all the way up to patch 2.38 b/c I was nervous that they were going to implement a use for them, even though the descriptive text basically says "JUST SELL THIS TO A VENDOR FOR GIL"

    The only MMORPG's I've really played are FFXI, and FFXIV.
    If anything, I would say it's very much like the Final Fantasy Series, however, to give random items/trinkets some sort of great value at the end of a game / reward people for hanging onto them. Final Fantasy taught me to hoard things, because you never know when you might just need that "Random Heap of Junk." More, something as plainly obvious as "Pile of Heaping Junk" more often than not, is used to make the Ultimate Polearm in the game. lolDRG. K I'm done.
    I totally know what you mean, I still have a whole lot of 1.0 junk that has not been addressed by SE if it is still good to keep or not...
    (0)

  9. #19
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    Somebody recenl mentioned camping Uraeus for Uraeus Leather. /dream. One of the most engaging things I ever did was camp Dodore Spawns to solo Dodore as THM. took me quite a few ties to et it down, and there were always people around waiting to finish off that kill once I died. At least the Dodore Doublet is still in the game. Too bad it's not Super amazing or anything.
    (0)

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

  10. #20
    Player
    Raubahn's Avatar
    Join Date
    Sep 2011
    Location
    Uldah
    Posts
    304
    Character
    Rauban Daz
    World
    Omega
    Main Class
    Fisher Lv 60
    Here's what really really pisses me off with each crafting patch, so am a main Armorer i really like to make armors etc for myself and friends especially that oh so good Wootz sets (or Koing and Ares if you prefer) but behold!! SE gives Blacksmith the Ingot recipe and not just that their entire MASTER book if you wanna call it that way consists of just 1 recipe !!.

    Now dont get me wrong on this but if WVR,LTW,GSM and CRP can make their own primary mats themselves why cant an Armorer do the Wootz ingot? why do we have to be in partnership with fucking BSM?! . And to add to this mess more if say i wanted to be an armorer and make the armors i have to do double the work a LTW,WVR and GSM would do (Need to get two supras, need to Turn in 6 HQ Supra turn ins and behold!! need fucking TWO Off hands fully melded).

    The point of my rant is . . . Why cant BSM make weapons? why does he stops at i70 weapons and thats it? why does SE insist that Armorer and Blacksmith need to be in partener ship is it because if they give him 110 crafted weapons these would be too OP? NOPE Novus does that too and is pretty easy to get with all the Atma and Animus nerfs , oh and to make matters worse seems the Allagan wootz Nugget is so damn cheap on balmung that it goes for about 10k!! THEN WHAT THE HELL IS THE POINT OF MAINING ARMORER AS A CRAFT!!
    (2)

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