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  1. #1
    Player
    Kenji1134's Avatar
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    Mar 2011
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    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70

    Future of Crafting In 3.0 - Trends and Value

    *Caution, long narrative ahead*

    So after blowing through about 600k for the new ears, neck, and belt, with perfect melds... Im once again starting to wonder whether there will be some magic gear reset in 3.0...
    The new artisan stuff is I60, and at lvl 50, we had 1 star recipes to make I55 gear. So could the same thing happen again? Where the current Artisan 4 star gear becomes the new Patrician's set, and we get another round of class specific equipment, craft-able shortly after hitting 60?

    Have the devs said anything about the future of crafting in the expansion? Or will we continue with the current "trend"?
    - Get to cap, easy to make baseline class specific items, top end combat gear reliably HQ-able with enough melds.
    - New raids added, ilvl increased, no new recipes to compare w/ raid gear (cept occasional 5x IV Overmeld cases)
    - New ilvl cap, same gear, new recipes partly rng based, can get ~80% hq rate reliably starting with HQ.
    - Another new cap, new gear/food that is completely reliant on RNG to HQ, otherwise it is worse than the old gear, and more combat recipes which don't compete with raid gear. (sans belt w/ 5x IV's)

    IDK, to me it seems like SE took people's complaints of "The 2 star items are too easy! Max melds + CP Food + Perfect RNG-Free rotation to HQ is TOO EASY!" And just gradually went more and more overboard.

    2 star items materials were found on resources, in decent quantities, and a "master crafter" could have a decent HQ rate starting with NQ. - But that's too easy...

    3 star items now require the gatherer to grind out about a week's worth of nodes, with some rng thrown in. Along with additional materials which can only be obtained using tomes. The recipe quality and progress nearly double, while all actions are less effective. So we brought back PbP, though now we MUST start with HQ materials to have a good chance to HQ. Even with HQ materials, the reliable RNG-free rotation is no longer enough, so we all go to Hasty Touch, the 80%x10-11 RNG rotation.
    ^ Okay... some rng, fine. Needing tome materials for everything, not good. Needing RNG and HQ materials to have a decent shot... bad. This is the origin of the Rumination-Reclaim method.

    4 star items. Need desynth drops... Desynth: Grinding on top of rng to not blow it up, on top of rng to get what you want... TERRIBLE.
    Also need gathered resources which require more gatherer grinding on top of the previous gatherer grinding. And tome mats. And Daily Quest mats! You can get 6 tokens per day, need 8 to get 1 mat, need 3-6 mats per recipe... "If its not gonna HQ, Reclaim and start over"
    And of course, the recipe level is now so high that Ingenuity 1 has no effect, and Ingenuity 2 is barely noticeable. The progress is huge, the quality is huge, yet the durability and our CP are roughly the same. For most 4 star recipes, even an 11 stack Byregot's wont get it to 100%, unless it lands on a Good or Excellent... *I've lost track of how many different times RNG has come into this process now*

    So to recap.
    2 stars, claimed to be too easy since once you had perfect melds and the perfect rotation, you could HQ every time... IDK. I for one think that if someone went to the trouble of getting perfect stats, and executing a perfect rotation, they SHOULD get the ideal result... But people complained, as people do.

    3 stars, significant increase in difficulty from 2 stars, demanding a rotation based on RNG to HQ, sometimes even WITH all HQ mats. So they brought back some of the RNG, but this may have been too much. Something more along the lines of NQ + RNG and HQ + NO RNG would have been more suitable, especially since all tome materials are NQ by default.

    4 stars... no... just no... I understand that they want to make... MAKE, people do new content. But cmon! Requiring high lvl desynth on gear that requires 10 HQ 2 star tokens per piece is just painful. To make most 4 star items, you need to desynth Allagan gear, Artisan Spec's, or the Forager's Hat.
    Then we do Ixal dailies for 0.75 sealant per day, and put it all together into a purely RNG based smashathon where if you dont get 8-10 stacks and an Excellent just in time for your Great Strides - Byregot's, your best option is to Reclaim, trash the synth, and hope your 90% chance of keeping the materials pulls though.
    This is ginding + rng for demi's + rng for hasty + rng for condition + rng for reclaim... why???

    At this point crafting has turned into the "Gillionaire's" commodity. The only useful equipment is in the form of top lvl HQ Pentamelded w/ Grade IV's equipment.
    To be frank, most people are still buying 2 star foods. Not because 2 star foods are amazing, but because 3 star foods are significantly more difficult to make both crafting and resource wise, for a small increase in stats. And 4 star food... heh... those are selling for some 50-100k apiece, with no buyers, simply due to the excessive difficulty in obtaining the ingredients and making them HQ.
    In terms of numbers, Vit on Tank food. 2 star HQ: 19, 3 star HQ: 23, 4 star HQ: 28.
    An i110 tank has nearly 8.4k base hp in a group. And while the 4 star does provide ~50% more vit than the 2 star, that 9 vit equates to an extra 131 hp, on top of ~8.7k (w/ 2 star HQ), an increase of 1.5% more hp.
    One and a half percent, between the now super easy to make 2 star, and the very difficult to make 4 star... Does something seem out of place here?

    Okay, ranting aside, I really do hope that the devs at SE take a look at the effort vs reward of crafting in the latest updates.
    The gradual progression of equipment does make sense, though it often feels like it comes in unappetizing lumps, wherein we put in a significant effort to make new equipment which is marginally better, and inevitably does little to aid us with the new recipes.
    The bigger concern though, is the massive recipe and ingredients difficulty creep. The recipe requirements and penalties due to level discrepancy are growing MUCH faster than our own stats. So every time a new tier of recipes comes out, we fall further and further behind, going from perfect melds and a good rotation gives us a 90-100% hq, down to perfect melds + food + fc buffs + HQ everything along with rotations heavily based on multi-tiered RNG now giving us a 30-100% chance, depending entirely on RNG.

    ...Guys... RNG is not fun, nor difficult, it is simply an artificial difficulty, and when we are forced to rely on it, it just gets frustrating.

    I hope that in the expansion, there will be a smoother progression of gear upgrades and recipe difficulty.
    Something along the lines of a new set of cross-class gear (lets say left side in one patch, right side in the next), along with an increase in recipe difficulty such that when using fully melded, up-to-date gear, along with a sound rotation, the top tier recipes would all be around the same effective difficulty as 3 stars, if not slightly lower to account for many components not being available in an HQ form.

    With an additional increase to the availability of materia, crafters, and likely gatherers would have the following progression:
    Hit 60 - make class specific, or generic set.
    Patch 1 - New tier of recipes, make new left side equipment using "old gear", meld, make new top tier recipes without depending on RNG given mostly HQ materials.
    Patch 2 - New tier of recipes, make new right side equipment (using lvl 60's right and patch 1's left), meld, make new recipes without RNG.
    Patch 3 - New tier, new right side... etc...

    Every patch should bring a little more crafter progression, and a crafter who keeps up with their progression should have no difficulty in making the top tier items. Conversely, a crafter who falls significantly behind will either need to gear up again, or depend solely on an RNG based rotation to compete with crafters who kept up.

    - Balance of Effort and Reward -

    PS. As far as the value of crafted goods... They are for the most part decent, but the current recipe difficulty and costly materials put them far out of reach for the vast majority of the playerbase.
    Granted, Lucrezia used mostly HQ i110 crafted gear with 5x IV melds on pretty much everyone to clear T13... But that would have required several crafters who were already fully geared, along with stockpiles of Oaknots, and TENS OF MILLIONS of gil, or another stockpile of grade IV materia to produce... So the things crafters make does have its uses, but it is just prohibitively difficult to produce.
    (22)
    Last edited by Kenji1134; 11-11-2014 at 04:16 AM.

  2. #2
    Player
    RiceisNice's Avatar
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    Jul 2014
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    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Just want to add some points in.

    -I do agree that if you're using HQ materials when possible, you should have a reasonable shot at making it happen. That's not the case with trying to get master books (I and especially II) where HQ mats contribute less than 10-15% of the overall quality. Although this is specifically for master books and I didn't mind it too much...until you get into 3* and you end up taking in rumination and reclaim just because you couldn't fish out a good/excellent to get higher than a 25% HQ rate. 2* HQing with NQ mats was possible because you essentially had end game gear with melding, and heck, my 3* HQs were literally out of sheer luck (HQing at 2% and 8% when I wasn't even working for quality...)

    -I severely dislike how they handled 4* crafting, namely gating it by the really high stat requirements, which necessitate the new offhands, which requires the sealants that are gated by beast tribes. I thought they said a while back they didn't want beast tribes rewarding BiS for crafting (in regards to the ixali smithing gloves), so.... what happened? It doesn't help either that the offhands fall into the same category as 3*, as well as having their possible starting quality severely diluted by the x6 sealants.

    -From what I hear though, the nature of making 4* items is no different than 3*... that is to say, RNG and fishing for good/excellent. The problem is, and this is especially the concern for the consumables, is the really high stat requirements. Heck, some of us can't even make full use of the foods because its values are so high. Let's also gate it via desynthesis, which at first was only necessary for the demimateria crafting (mostly for glamour and bonus accessories), now its found its way into master II recipe books.
    (4)
    Last edited by RiceisNice; 11-11-2014 at 09:37 AM.

  3. #3
    Player
    NationOfZealots's Avatar
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    Mar 2012
    Location
    Gridania
    Posts
    262
    Character
    Zealotius Arkimedes
    World
    Gungnir
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by RiceisNice View Post
    I thought they said a while back they didn't want beast tribes rewarding BiS for crafting (in regards to the ixali smithing gloves), so.... what happened? It doesn't help either that the offhands fall into the same category as 3*, as well as having their possible starting quality severely diluted by the x6 sealants.
    See this is what I thought, when Oakknots came in I thought they were good just for what was being on offer from the vendor, if not just trash like the 1.0 beast tribe currencies - where in the sweet F was it pointed out that players to hoard them for Sealant? Not complaining because @ DoHL all 50s, 4 star crafts are worthless right now (except for the the minions IMO), this must be an MMO thing where currencies are introduced and are naturally saved in anticipation of a future patch currency sink?
    (0)

  4. #4
    Player
    Mishini_Dracoto's Avatar
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    Mar 2011
    Location
    Limsa-Lominsa
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    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by NationOfZealots View Post
    See this is what I thought, when Oakknots came in I thought they were good just for what was being on offer from the vendor, if not just trash like the 1.0 beast tribe currencies - where in the sweet F was it pointed out that players to hoard them for Sealant? Not complaining because @ DoHL all 50s, 4 star crafts are worthless right now (except for the the minions IMO), this must be an MMO thing where currencies are introduced and are naturally saved in anticipation of a future patch currency sink?
    Like the fact that I had held onto all of my Clear Demimateria all the way up to patch 2.38 b/c I was nervous that they were going to implement a use for them, even though the descriptive text basically says "JUST SELL THIS TO A VENDOR FOR GIL"

    The only MMORPG's I've really played are FFXI, and FFXIV.
    If anything, I would say it's very much like the Final Fantasy Series, however, to give random items/trinkets some sort of great value at the end of a game / reward people for hanging onto them. Final Fantasy taught me to hoard things, because you never know when you might just need that "Random Heap of Junk." More, something as plainly obvious as "Pile of Heaping Junk" more often than not, is used to make the Ultimate Polearm in the game. lolDRG. K I'm done.
    (1)

  5. #5
    Player
    NationOfZealots's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    262
    Character
    Zealotius Arkimedes
    World
    Gungnir
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mishini_Dracoto View Post
    Like the fact that I had held onto all of my Clear Demimateria all the way up to patch 2.38 b/c I was nervous that they were going to implement a use for them, even though the descriptive text basically says "JUST SELL THIS TO A VENDOR FOR GIL"

    The only MMORPG's I've really played are FFXI, and FFXIV.
    If anything, I would say it's very much like the Final Fantasy Series, however, to give random items/trinkets some sort of great value at the end of a game / reward people for hanging onto them. Final Fantasy taught me to hoard things, because you never know when you might just need that "Random Heap of Junk." More, something as plainly obvious as "Pile of Heaping Junk" more often than not, is used to make the Ultimate Polearm in the game. lolDRG. K I'm done.
    I totally know what you mean, I still have a whole lot of 1.0 junk that has not been addressed by SE if it is still good to keep or not...
    (0)

  6. #6
    Player
    Katchoo's Avatar
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    Dec 2013
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    186
    Character
    Katchoo Choovanski
    World
    Phoenix
    Main Class
    Dragoon Lv 70
    I agree with you totally on 4-Stars apart from partially this:

    The progress is huge, the quality is huge, yet the durability and our CP are roughly the same. For most 4 star recipes, even an 11 stack Byregot's wont get it to 100%, unless it lands on a Good or Excellent... *I've lost track of how many different times RNG has come into this process now*
    I actually find 4-star EASIER than 3 star to craft. Had no trouble HQing kirimu leather (5/6 from NQ mats). With HQ mats i got my HQ Kirimu Coat with 7/8 stacks on a Normal BB.

    The Master Recipe II Tokens on the other hand can go to hell with their Good / Excellent fishing.

    I DO agree tho that there might be a little too much RNG in play and i think it is rather unfair for some recipes have a high amount of materials that can not be HQ.
    (0)
    Last edited by Katchoo; 11-11-2014 at 10:13 AM.

  7. #7
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    I think the new 4 star difficulty is balanced pretty well, if a bit too easy.

    The mats required however i think area bit over the top for i110 items.

    Much more timely/costly than 2 and 3 star items were in comparison.
    (1)

  8. #8
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by scarebearz View Post
    I think the new 4 star difficulty is balanced pretty well, if a bit too easy.

    The mats required however i think area bit over the top for i110 items.

    Much more timely/costly than 2 and 3 star items were in comparison.
    The huge level difference makes ingeunity pretty ireelevant (saving CP) other than that, 4* crafting just seems the same. And for the most part, I don't mind the materials required for some of the 4* crafting (specifically the battle gear that require allagan and solderily materials).

    It's the process of getting the stats for 4* crafting...that requires the new offhand, which requires 6 ehcatli sealants (time gated by 8 days), which is then RNG gated for HQing because the 6 sealants are diluting the quality increase. Then the Master II books which are even worse than Master I in regards to getting the proper quality for it.

    Food though...it's just blagh. The materials are absurd to acquire (especially the fishes), HQing it can be a pain because it also uses soldierly mats (Which cannot come in HQ), and some of them you won't ever maximize your stats that you're better off making full use from a 2* food.
    (3)

  9. #9
    Player
    Kenji1134's Avatar
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    Mar 2011
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    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by RiceisNice View Post
    The huge level difference makes ingeunity pretty ireelevant (saving CP) other than that, 4* crafting just seems the same. And for the most part, I don't mind the materials required for some of the 4* crafting (specifically the battle gear that require allagan and solderily materials).

    It's the process of getting the stats for 4* crafting...that requires the new offhand, which requires 6 ehcatli sealants (time gated by 8 days), which is then RNG gated for HQing because the 6 sealants are diluting the quality increase. Then the Master II books which are even worse than Master I in regards to getting the proper quality for it.

    Food though...it's just blagh. The materials are absurd to acquire (especially the fishes), HQing it can be a pain because it also uses soldierly mats (Which cannot come in HQ), and some of them you won't ever maximize your stats that you're better off making full use from a 2* food.
    For the most part, all HQ food gives you the same +% increase as the same "type" of food of a lower tier, but with a higher cap.
    Using tank food as an example, it gives you 5% Vit and 5% Parry, be it Finger Sandwich, Popoto Pancakes, or Bacon Bread. So once you cap the 2 star, you should move on to the 3 star, to make use the the higher cap, with the same % increase.
    That said, the 4 star food caps wont be reached for a good while.
    (0)

  10. #10
    Player
    Kenji1134's Avatar
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    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Support this question for the Live Letter, sadly at the bottom of a page. =/

    http://forum.square-enix.com/ffxiv/t...=1#post2580436
    (0)

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