If SE was not so in love with daily/weekly lockouts, situations like this would not create such player anxiety.
If SE was not so in love with daily/weekly lockouts, situations like this would not create such player anxiety.



The irony of it all is that Sony demands the continual authentication in part for security/anti-piracy reasons... and then the parent company gets hacked wide open like they were still running Windows for Workgroups.
... or maybe Tragedy is a better word for it.



If Sony was a decent company with outstanding service, top-of-the-line hardware, and a less anal about their own privacy policy, situations like this would not create such player anxiety.
I was referring to plants also. I consider them part of the daily/weekly checklist. In any case, needing to log into the game on a routine basis to not fall behind or to get bonuses can create a pattern of addictive behavior and then when an addict (and I'm including myself in this) can't get their "fix" it causes depression and anxiety. Maybe DDoS attacks are not SE's fault but I'd love it if you could make up missing a day or two by playing more on different days. I don't expect SE to change their current system but I hope there is less time-dependent content released in the future.



A large part of the problem is the nature of the service itself... it pretty much prevents them from implementing a lot of the countermeasures that we can use at home. Things like blocking pings, strong filtering/restrictions on half-open connections, etc... could cause even more connectivity issues for our clients.
They can't necessarily trace back to the source IP's to block them either (and if they could, you are talking a huge bot-net for these things, not just a couple hundred systems). If they are using the SYN flood exploit, the originating IP in the headers is spoofed. That's how they seize the socket up. They flood it with handshakes that fail because of the fake IP and the protocol is waiting for the final step to establish the connection, so you effectively clog the pipes with half-open connections. Hardware firewalls can mitigate it to some extent... under the normal everyday fishing attempts to try to find a vulnerable IP address, that is. When it is ramped up to the order of magnitude involved here it can overwhelm the processing power of those firewalls, essentially doing the same thing but instead of choking the servers they are choking the appliances trying to protect them.
I am on ps3. Been trying for about an hour. PSN just let in a few seconds ago.
Log in now if you can.
Last edited by Huntington; 12-27-2014 at 05:19 PM.





Yeah im in for now



Its all a matter of money! You can counter it pretty easy, but it needs money...A large part of the problem is the nature of the service itself... it pretty much prevents them from implementing a lot of the countermeasures that we can use at home. Things like blocking pings, strong filtering/restrictions on half-open connections, etc... could cause even more connectivity issues for our clients.
They can't necessarily trace back to the source IP's to block them either (and if they could, you are talking a huge bot-net for these things, not just a couple hundred systems). If they are using the SYN flood exploit, the originating IP in the headers is spoofed. That's how they seize the socket up. They flood it with handshakes that fail because of the fake IP and the protocol is waiting for the final step to establish the connection, so you effectively clog the pipes with half-open connections. Hardware firewalls can mitigate it to some extent... under the normal everyday fishing attempts to try to find a vulnerable IP address, that is. When it is ramped up to the order of magnitude involved here it can overwhelm the processing power of those firewalls, essentially doing the same thing but instead of choking the servers they are choking the appliances trying to protect them.
The Problem is NO one have the money for that, they mostly just buy the needed capacity and not more to keep profit maximised. Microsoft, well, I am pretty sure they taken some resources from other "services" to save xbox and thats compared to sony a bit of cheating, sony does not have such other "services" as microsoft. Futermore, because those "other services" its is harder to track all of microsoft servers for attacks...
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