Do you not want grind? Kill bahamuth or the last High End boss, and farm each week until get your weapon.
This is what I honestly thought we would be doing a little less than a year ago during the Atma stages.
I figured that SE was busy designing new unique challenges for relic holders to overcome, new boss fights that we'd have to face, puzzles and LORE about our weapons and the Zodiac Braves and during it all we'd be improving our weapons. I really would have liked to know who was wielding the Bravura/Ragnarok before me and what they faced. Instead...
Even if we'd have to grind on a new Relic-unique boss for a drop, FINE! But having to re-run old content over and over is not what I expected.
They may as well not even wait til 2.5+ to release the next portion because we all know nothing new has really been developed, just some new UI and re-using existing content with some boring cut scenes here and there. Just release it next week because it's already ready.
I came back after a ~8 month break and finished my Zodiac (from base relic) in around 3 weeks. I honestly didn't realize people thought the grind was that bad until I started reading the forums. Guess all those Korean grinders (for better or worse) conditioned me in that regard.
The grind exists because people have way so much time on their hands that they'd rather spend it doing monotonous tasks than actually enjoying themselves. Never mind that the final relic is still 10 item levels lower than the current best, so is pretty much solely for glamor purposes.
fixed it a bitThe grind exists because people have way so much time on their hands that they'd rather spend it doing monotonous tasks than actually enjoying themselves. Never mind that thefinalcurrent relic is still 10 item levels lower than the current best, so is pretty much solely for glamor purposes.
It change with 2.51
^ The smartest answer yet, should deserve way more likes...This is why the grind is here to stay
1) To keep people subbed with their iconic carrot on a stick quest-line
2) To keep old content populated even in the face of the expansion with all the steps which require you to farm/repeatedly enter old content - especially important since new players may join with the expansion's release (This is the big one, the entire Relic Questline is designed around keeping old content on life support)
3) The entire point of the Relic is to not be a "challenge" but rather a time-sink for players who can't or don't want to raid. In SE's eyes Coil is the "challenge" path and the way the game is arranged supports this conception of the two paths. It's the same reason why Relic has always been inferior to Raid drops until the very end of a patch cycle.
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