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  1. #2
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by MasamuneBranford View Post
    Why would SE release so many lengthy grind quests (nexus / zodiac) so close to the release of the expansion? When the expansion is released - who is going to want someone in a party with an item level 110 weapon earning light numbers? Who is going to be doing 2.0 dungeons for someone with a nexus working towards their zodiac drops? Why is there an expansion coming out in the Spring yet the biggest grind questline in the game is not finished? Isn't it time that the grind end and "challenge" quests be released?
    This is why the grind is here to stay

    1) To keep people subbed with their iconic carrot on a stick quest-line
    2) To keep old content populated even in the face of the expansion with all the steps which require you to farm/repeatedly enter old content - especially important since new players may join with the expansion's release (This is the big one, the entire Relic Questline is designed around keeping old content on life support)
    3) The entire point of the Relic is to not be a "challenge" but rather a time-sink for players who can't or don't want to raid. In SE's eyes Coil is the "challenge" path and the way the game is arranged supports this conception of the two paths. It's the same reason why Relic has always been inferior to Raid drops until the very end of a patch cycle.
    (19)
    Last edited by Prototype909; 12-27-2014 at 05:00 AM.