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  1. #11
    Player
    Jonny_Tapas's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    197
    Character
    Jonny Tapas
    World
    Faerie
    Main Class
    Archer Lv 50
    Mmmm I have to argue that the game includes resources for this problem already.

    Bard.

    Now bard would give up 20% of their damage to keep that Summoner going strong, and this wouldn't even be an issue until late in the fight; most fights offer good down time or Mana Song opportunities in animations.

    The things is, the fights are winnable; may very well be a better Team composition without using the Summoner / Bard combo for this reason, but player's were beating final coil well before gearing up.

    Maybe to me End Game raiding is more about "The Team" and less about "The Summoner". Every job seems to have some sort of resource limits.
    (0)

  2. #12
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    This is all the more reasons classes need to be abolished. They can't tweak SMN without messing with SCH at the same time. This stuff needs to be addressed...seriously. :/
    (6)

  3. #13
    Player
    Zholi's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    185
    Character
    U'zholi Khem
    World
    Marilith
    Main Class
    Astrologian Lv 75
    Quote Originally Posted by Jonny_Tapas View Post
    Mmmm I have to argue that the game includes resources for this problem already.

    Bard.

    Now bard would give up 20% of their damage to keep that Summoner going strong, and this wouldn't even be an issue until late in the fight; most fights offer good down time or Mana Song opportunities in animations.

    The things is, the fights are winnable; may very well be a better Team composition without using the Summoner / Bard combo for this reason, but player's were beating final coil well before gearing up.

    Maybe to me End Game raiding is more about "The Team" and less about "The Summoner". Every job seems to have some sort of resource limits.
    If a bard plays ballad for a summoner, the only person that benefits is the summoner. It's a net DPS loss for the entire group. I suffer with little to no MP for the benefit of the group all the time. Ballad should only be played for healers.
    (9)

  4. #14
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    I just don't understand why they can't at least give them the same MP pool a SCH has. I somewhat understand it's because giving PIE to Caster gear would only buff BLM even more, and splitting gear for BLM and SMN would be even worse especially in Coil, because it's already a pain with the MNK/NIN split, and of course the already overburdened Armoury Chest space. Just giving PIE to their weapons would probably solve it, granted it would need really huge amounts of PIE just to get to SCH levels.

    The whole ACN/SCH/SMN deal was just badly implemented, shoving a DoT class into the planned magical trap class and then shoving a pet into it and splitting that again into a healer. SMN and SCH should have been standalone right from the start, if anything Astrologian would have made more sense to come from ACN due to the geometrical nature of their spells and navigation aspect of Limsa. Hopefully this will be addressed in Heavensward.
    (2)

  5. #15
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Zholi View Post
    If you're talking casuals in PF, maybe. I'm in DnT and do you know how many SMNs we have? Me. Everyone else switched jobs. Same for every other high end guild. Other than myself, EVERY other SMN I knew before this patch is no longer a SMN. If that's not indicative of a class being broken, I don't know what is. SE said they buffed DRG because it was at a point where they were being left out of groups and didn't have a place in them. SMN is in the exact same place.
    I just switched to Mnk for final coil until somethings done about it
    (0)

  6. #16
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    Everyone just whining about Summoner instead of actually playing it.

    Did T13 last week as SMN and walked out with 463 DPS. I can pull competitive DPS on all fights, and I only have 2 pieces of Dreadwyrm.

    Does SMN have mana issues? Sure it does, but it's not the end of the world and not the end of DPS, learn to manage it.

    Either way, I'm fine with buffs if people want to keep telling SE we need it. BLM probably does more DPS than us at max gear levels, but also can't blame them due to the horrible itemization we got this patch.
    (5)
    Last edited by Crevox; 12-26-2014 at 06:58 AM.

  7. #17
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Physical DPS running out of TP = part of the job, lern2play, etc
    SMN running out of MP = zomg, job broken, fix plzzzzz



    They can't tweak SMN without messing with SCH at the same time.
    I don't know why people keep saying things like this when they are very well not true.
    (1)

  8. #18
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    It's really not as bad as everyone seems to make it out to be, it's really confusing. This is even more true because the OP used T9 as an example; T9 is one of the fights where we practically have zero MP issues whatsoever, and SMN is very strong on that fight.

    Yes, we do run out of MP on fights like T10 after a while, but that doesn't mean our DPS sucks. You can manage your MP properly to make it last longer and use things like Energy Drain to maintain your pool, while pushing out optimal DPS. Just because you ran out of MP doesn't mean you just suddenly are a potato, you can do just fine, yes, even without ballad (don't ask for ballad as a Summoner). While more MP would be nice, people act like the job is just broken, and you can't down the fights with SMN because it falls apart or something, which is not true at all.

    Shrug.
    (2)

  9. #19
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Using Energy Drain isn't optimal DPS, using Fester is. A MNK/DRG/NIN doesn't have to drop abilities from their rotation to compensate for TP struggles because they know that when their Invigorates have been used up, they will get TP song until their next Invigorate pops again. This isn't the case for SMN and even if it were, the Bard would need to play Ballad over playing Paeon, which will always be worse if you have more than 1 melee in the group. He could also be playing Foes for the BLM/Healers. If every job was made the way that SMN is then it may be fair game for SMN to make decisions about when to sacrifice damage for MP, but it's literally JUST SMN that has this problem. T10/T11 showcases the MP struggles that SMN has - this is worrying because it's endgame raiding and bringing a SMN would be worse for your group than bringing anything else. SMN is actually alright in T12 and T13 - I wouldn't say they're optimal, but they're great for the Bennu phase of 12 and the adds phase of 13. If this were just primals or something where SMN was struggling then it wouldn't really need to be considered, but since this is endgame raiding and we're only going to see MORE fights that have no breaks in them then something needs to be done about SMN's MP.
    (1)

  10. #20
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    Using Energy Drain isn't optimal DPS, using Fester is.
    By optimal, I mean performing as much DPS as you can given the situation (low MP). You can still push out great DPS even losing 150 potency from Fester.

    Did you really think you had to correct me on that?
    (3)

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