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  1. #11
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    No heeeeeellllllllllllllllllllllllll no.
    I'm a BLM. I like seeing things go boom. Many things. All at once. 15 minute speedruns are awesome.
    When dungeons become actually entertaining and use a formula outside of "4-7 trash pools > Boss > 4-7 trash pools > Boss", then maybe.

    Speaking of entertaining trash mobs, sneaking pass enemies like in T10 (not sure if intentional) or the mandatory splitting in CT and T11 would be entertaining for a while in dungeons. Something other than mindless mobs + bosses plz. If this formula must be repeated, ask why Lost City is lauded as one of the better dungeons and repeat that lol
    (3)

  2. #12
    Player
    Anneliese's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    83
    Character
    Anneliese Sibyl
    World
    Adamantoise
    Main Class
    Scholar Lv 60
    probably the worst suggestion i've seen on these forums all week
    (8)

  3. #13
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    bro your suggestion is artificial difficulty. It doesn't actually make encounters harder, just more longer and more tedious.
    (5)

  4. #14
    Player
    Dirth's Avatar
    Join Date
    Nov 2013
    Posts
    50
    Character
    Ethel Stone
    World
    Shiva
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ahmbor View Post
    If you pull a group with two mobs, the mob group will get a 10% buff at all stats/hp/mp/damage.
    If you pull more, like brayflox, the mob group will get +10% for every mob you pulled.

    Conclusion: Dungeon Harder/Less Big Pulls




    Holy sheet, I Hope no Dev reads this, don't give them more bad idea's
    (6)

  5. #15
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    They need to make the trash in dungeons equal in difficulty to the trash in coil. Not that the ones in coil are all that much harder, but its a difference between boring and mildly engaging.
    (1)
    Last edited by Coatl; 12-26-2014 at 03:16 AM.

  6. #16
    Player
    Nuinn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    Quote Originally Posted by Coatl View Post
    They need to make the trash in dungeons equal in difficulty to the trash in coil. Not that the ones in coil are all that much harder, but its a different between boring and mildly engaging.
    A less experienced and geared party could find this to be too much of a challenge for them. The dungeons don't exist just for us, the overgeared ones, who can run a dungeon while watching TV, eating and putting our pants on simultaneously. Plus, when you have to grind a dungeon for tomestones, Zodiac drops or whatever other reason, it would turn from "mildly engaging" to "goddamn this slow boring run" even faster than it already does now. The reward(s) should scale with difficulty/time spent in dungeons accordingly in that case.
    (4)
    Proud member of the Abyss FC — Excalibur

    If you need a place to chat about all sorts of ridiculous, dorky and nonsensical topics, feel free to join the Absolutely Fabulous LS
    Send a /tell and bring your happy pills~!

  7. #17
    Player
    Jennika's Avatar
    Join Date
    Jun 2012
    Posts
    318
    Character
    Rosalynne Hawethorne
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Dungeons aren't rewarding enough to warrant this change. If mobs had a chance to drop items in high demand or something it might be worth it.
    (2)

  8. #18
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    I say why not? I already have DPS and healers force-pulling 2-3 groups on top of me in roulettes. This will discourage that behavior.
    (2)

  9. #19
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Actually, rather than this I would like to see trash mobs actually function like parties (that is, have a healer that actively heals, a tank that can force you to attack them, etc). This would make for much more strategic fighting (eg sleep the healer / tank right off, kill DPS mobs)
    (4)

  10. #20
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    15 mobs on a tank already hurts more than 3 mobs. If we have the capability to plow through it all with gear and proper use of skills, then so be it.
    (0)

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