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  1. #1
    Player Ahmbor's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Character
    V'ayne Mayathi
    World
    Spriggan
    Main Class
    Marauder Lv 90

    "Moral" effect for mobs in dungeons - just a little idea

    If you pull a group with two mobs, the mob group will get a 10% buff at all stats/hp/mp/damage.
    If you pull more, like brayflox, the mob group will get +10% for every mob you pulled.

    Conclusion: Dungeon Harder/Less Big Pulls




    (6)

  2. #2
    Player
    UltimateAoe2's Avatar
    Join Date
    Jan 2014
    Posts
    901
    Character
    Final Spark
    World
    Balmung
    Main Class
    Bard Lv 90
    "Is there a reason why?"
    (26)



  3. #3
    Player
    Tyrn's Avatar
    Join Date
    Oct 2014
    Posts
    319
    Character
    Tyrnia Edil
    World
    Odin
    Main Class
    Warrior Lv 90
    "More stats make the same boring trash mobs harder"
    No, it's just makes them more tedious.

    At least having the option to mass pull makes me look at the party list before starting
    (4)

  4. #4
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    No thank you.

    We don't need more reasons to slow dungeons down under their current design.

    What we need is groups of mobs with legitimate mechanics & that take strategy to kill.

    The Medusa in Sastasha HM would be a start if they weren't so easy to simply DPS-race & ignore the mechanic.
    (8)

  5. #5
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    I'm sorry this is a terrible idea. What happens for encounters like t10 or the like that spawn multiple adds at the same time? It's artificial and unnecessary difficulty in an aspect of the game that's already tedious. You're effectively buffing ANY fight involving adds by 10% per add spawned.
    And before you say "well this would only affect trash mobs!"
    To which I reply a) they would actually have to program in a difference, b) That STILL makes trash clearing in said coils pointlessly tedious
    (0)

  6. #6
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by kyuven View Post
    I'm sorry this is a terrible idea. What happens for encounters like t10...
    You have some decent points but the title says "in dungeons"... *cough*.
    (2)

  7. #7
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ahmbor View Post
    If you pull a group with two mobs, the mob group will get a 10% buff at all stats/hp/mp/damage.
    If you pull more, like brayflox, the mob group will get +10% for every mob you pulled.

    Conclusion: Dungeon Harder/Less Big Pulls



    Throw in a random skill assigned from any NPC class for every second mob :P

    Also, such an idea would be to insert a measure of challenge into a dungeon that has my Healer falling asleep at the wheel or just Siccing Eos and pretending to be a DPS.
    Up for the challenge? pull several packs and deal with the extra mechanics. Just want an easy clear? Chain pull and burn down each pack as they come.

    i wouldn't say no.
    (1)

  8. #8
    Player
    CPJC's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Meridius Decimus
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    no.. why on earth would you want to make dungeons SLOWER
    (14)

  9. #9
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    ilevel sync fixes it but they removed it.
    (0)

  10. #10
    Player
    TetsuyaHikari's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    248
    Character
    Celes Reinhardt
    World
    Excalibur
    Main Class
    Paladin Lv 70
    For the record... I think you mean morale, lol. You know, unless you're suggesting they improve their principles and why they choose to fight us adventurers all the time, heh.
    (9)

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