If you pull a group with two mobs, the mob group will get a 10% buff at all stats/hp/mp/damage.
If you pull more, like brayflox, the mob group will get +10% for every mob you pulled.
Conclusion: Dungeon Harder/Less Big Pulls
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If you pull a group with two mobs, the mob group will get a 10% buff at all stats/hp/mp/damage.
If you pull more, like brayflox, the mob group will get +10% for every mob you pulled.
Conclusion: Dungeon Harder/Less Big Pulls
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"Is there a reason why?"
"More stats make the same boring trash mobs harder"
No, it's just makes them more tedious.
At least having the option to mass pull makes me look at the party list before starting
No thank you.
We don't need more reasons to slow dungeons down under their current design.
What we need is groups of mobs with legitimate mechanics & that take strategy to kill.
The Medusa in Sastasha HM would be a start if they weren't so easy to simply DPS-race & ignore the mechanic.
I'm sorry this is a terrible idea. What happens for encounters like t10 or the like that spawn multiple adds at the same time? It's artificial and unnecessary difficulty in an aspect of the game that's already tedious. You're effectively buffing ANY fight involving adds by 10% per add spawned.
And before you say "well this would only affect trash mobs!"
To which I reply a) they would actually have to program in a difference, b) That STILL makes trash clearing in said coils pointlessly tedious
Throw in a random skill assigned from any NPC class for every second mob :P
Also, such an idea would be to insert a measure of challenge into a dungeon that has my Healer falling asleep at the wheel or just Siccing Eos and pretending to be a DPS.
Up for the challenge? pull several packs and deal with the extra mechanics. Just want an easy clear? Chain pull and burn down each pack as they come.
i wouldn't say no.
no.. why on earth would you want to make dungeons SLOWER
ilevel sync fixes it but they removed it.
For the record... I think you mean morale, lol. You know, unless you're suggesting they improve their principles and why they choose to fight us adventurers all the time, heh.
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