-Or you can throw a riot blade or two and stoneskin the WAR, then return to DPSing.If paladin does get a 2nd combo it has to be a non enmity combo. I pretty much can't do my 1-2-3 combo when warriors are main tanking (i.e. they just provoked the boss for tank swap mechanic) and I am off tanking because I just pull it right back off them which leaves me to doing nothing but auto attacking for long periods of time so they can get far enough ahead on hate so I can actually combo again.
WAR has two dps combo chains that they can use when acting as OT. PLD has zero. It would be a nice addition to the PLD to at least have one full dps combo and not have to fumble for something to do that hurts the mob and didn't generate threat.
I suppose ... yet I also feel that spell-casting is an integral part of the class far as its intended difference vs WAR. Bear in mind that a WAR has nothing to spend MP into (other than flash), and also no spell-casting that can be interrupted, whereas a PLD has at least a weak stoneskin to use.
Perhaps Stoneskin can have an enhanced trait to make it more potent, if people feel that casting SS isn't worth it. While still keeping it lesser than a WHM's.
I agree with Raine. PLD is supposed to have some sort of spell casting abilities not just limited to flash. I think it needs spells that can cause damage. Maybe a holy type spell like WHM but adjust it to an AOE with DoT damage/ Or maybe some sort of Virus like spell like ARC that does the same, with dmg. PLD needs more damage and maybe even more Enfeebling. IMO PLD should be almost like a Support Tank. If not giving it damage, at least let it control fight more. Like a BRD with sword. Like I said, look at Dragon Age: Inquisition with its Templar Tree. Thats what my PLD should be like.
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