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  1. #21
    Player
    Jennika's Avatar
    Join Date
    Jun 2012
    Posts
    318
    Character
    Rosalynne Hawethorne
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    DoH/DoL farming tomestones for gear? That sounds terrible. What's the point of crafting if you don't even make your own gear?
    (1)

  2. #22
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    FYI, the bottom parts say "by equipping '[ice/lightning] staff' the magic roles automatically change."

    Basically, you get to pick from the three which one does high damage, which one is a DoT, and which one switches you back to MP charging. If you choose lightning for instance, Thunder deals high damage, Fire regenerates MP, and Blizzard becomes the DoT.

    They're not suggesting adding elemental resistances for bosses or anything, but allowing players who prefer one element or another to use that as their primary damage spell. So Ifrit wouldn't take more damage from Blizzard, but if you hate how it looks to use Fire spells on him, switch over to the ice attribute staff rotation.
    (0)

  3. #23
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Jennika View Post
    DoH/DoL farming tomestones for gear? That sounds terrible. What's the point of crafting if you don't even make your own gear?
    It could be from the equality of gear distribution as it currently stands there is a mismatch in a sense.

    Artisan gear:
    Leather=1
    Weaver=1
    Carpenter=3
    Blacksmith=6

    Forager:
    Weaver=2
    Leather=2
    Blacksmith=2

    Out of the 8 craft classes 3/8 are used for both sets and 1/8 is only in artisan.

    They most likely want to create an opportunity for all craft classes to gain their gear in an equal manner in a similar way as the ixali gloves which imo makes sense.

    More time can then be spent actually making the new recipes than building the necessary building blocks to be eligible for those synths.
    (0)

  4. #24
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Jennika View Post
    DoH/DoL farming tomestones for gear? That sounds terrible. What's the point of crafting if you don't even make your own gear?
    I'm suspecting that the best gear would still be crafted and that this is to help those of us that don't hyper specialize in crafting. I'm all for them doing that (my wife and I submitted suggestions to this effect). Players who push the envelope get the top crafting gear. People like me who want to be able to have crafting relatively current and usable are able to.

    Quote Originally Posted by Sadana View Post
    Ack!
    /10notsureaboutthis
    I'm with you on that. Hopeful though as this is Yoshi's favorite class. The developers don't want to mess up the bosses fun.
    (0)

  5. #25
    Player
    M0xie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    261
    Character
    Moxie Moonlight
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Did somebody say "Attribute System"???

    SQUEEEEE
    (0)

  6. #26
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    ...elements? Could this possibly be a return to elemental weaknesses and resistances? Could BLM become my new favourite DPS job all over again? If so, then this has been a long time coming. One of my biggest gripes about Black mage is how they're basically just fire spam-bots and the only use of ice spells is for MP regeneration. If this change is coming, it's going to be a HUGE shake up of the gaming mechanics we all know and love... and I daresay it may well be for the better.

    I think some existing BLMs will resist the changes, but anyone who's played a 'REAL' Black Mage from previous games knows what they're missing out on. Time will tell whether or not my imagination is running away with me, but either way it all sounds very inviting so far!
    (2)

  7. #27
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Lemuria View Post
    I think some existing BLMs will resist the changes, but anyone who's played a 'REAL' Black Mage from previous games knows what they're missing out on. Time will tell whether or not my imagination is running away with me, but either way it all sounds very inviting so far!
    You could change the background color of the icon picture and people would resist the change. The push back will depend on how major of a change they're making. If they're allowing element swaps but keeping the rotation basically the same (Elemental Stance > Dot(s) > Spell to trigger stacks, damage spell > mana regen spell to reset rotation), I don't think too many people will complain. The single target and AOE rotations are already (among) the easiest in the game.
    (0)
    Insanity is a gradual process, don't rush it - Ford Prefect

  8. #28
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Sadana View Post
    Ack!
    /10notsureaboutthis

    Well... from squinting at the slides some more, the rotations themselves look just like what we use now, but we would have the option to use blizzard or thunder instead of fire as our big damage move. And what refills mp as well as the dot is changed accordingly.
    That's what it looks like. Existing spells trading places to make your main nuke different, your DoT different and so on. A little wasteful if you ask me.
    Quote Originally Posted by Lemuria View Post
    I think some existing BLMs will resist the changes, but anyone who's played a 'REAL' Black Mage from previous games knows what they're missing out on.
    You mean "spam thunder because that's the strongest nuke in the game on everything but token mobs that absorb thunder"? Or the FFXI "real" BLMs that were basically 5/5 Thunder or Ice potency and gave the middle finger to every other element?
    (2)
    Last edited by Duelle; 12-23-2014 at 07:42 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #29
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Airget View Post
    It could be from the equality of gear distribution as it currently stands there is a mismatch in a sense.

    Artisan gear:
    Leather=1
    Weaver=1
    Carpenter=3
    Blacksmith=6

    Forager:
    Weaver=2
    Leather=2
    Blacksmith=2

    Out of the 8 craft classes 3/8 are used for both sets and 1/8 is only in artisan.

    They most likely want to create an opportunity for all craft classes to gain their gear in an equal manner in a similar way as the ixali gloves which imo makes sense.

    More time can then be spent actually making the new recipes than building the necessary building blocks to be eligible for those synths.

    If I have to tome up for each class in crafting I'm going to be really pissed.
    (0)

  10. #30
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Teryaani View Post
    I'm suspecting that the best gear would still be crafted and that this is to help those of us that don't hyper specialize in crafting.
    I find it much more likely that they're going to use it as a way for force specialization of crafting the same way people have a "main" for raids due to being limited on the best gear...

    3.0: You get i90 DoH/DoL gear from a weekly activity which is class specific.
    3.1: You can now craft i90 Forager/Artisan style set which is non-class specific and a new i100 DoH/DoL set gets added to the weekly activity.

    Forces people to specialize in a specific thing for an update, with next update kicking anyone who didn't pick Weaver/Leatherworker in the crotch while forcing you to specialize once again.
    (0)
    Last edited by Nalien; 12-23-2014 at 08:12 AM.

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