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  1. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Sadana View Post
    Ack!
    /10notsureaboutthis

    Well... from squinting at the slides some more, the rotations themselves look just like what we use now, but we would have the option to use blizzard or thunder instead of fire as our big damage move. And what refills mp as well as the dot is changed accordingly.
    That's what it looks like. Existing spells trading places to make your main nuke different, your DoT different and so on. A little wasteful if you ask me.
    Quote Originally Posted by Lemuria View Post
    I think some existing BLMs will resist the changes, but anyone who's played a 'REAL' Black Mage from previous games knows what they're missing out on.
    You mean "spam thunder because that's the strongest nuke in the game on everything but token mobs that absorb thunder"? Or the FFXI "real" BLMs that were basically 5/5 Thunder or Ice potency and gave the middle finger to every other element?
    (2)
    Last edited by Duelle; 12-23-2014 at 07:42 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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