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  1. #71
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Deathscythe343 View Post
    I suppose the only problem with something like this is that they would need to possibly make some changes to skill speed to have it increase TP regen. Otherwise a player whom did this would burn through all of his/her TP too quickly.
    True, thats teh bad side.

    But there was mention of skill/spell speed getting a workover to be equally viable in 3.0. As atm, gains are extrememly minimal in comparison, plus the negative of burning through TP even faster. Also speed increasing stats are capped by the length of ability animations. If ability takes 2 seconds, and unable to clip, then going to 1.9 seconds reuse is a waste. A certain amount of Skill speed is good to have, to fit abilities within Perfect Balance duration.

    But if you can cllip like with BRDs bloodletter and they change it so Skillspeed increases regen, then things would get interesting in decided gear, more freedom of choice in preference of playstyle, hit harder but slower or faster but not as hard, SS+crit would lstart to look a LOT more attractive.
    (0)
    Last edited by Sapphic; 12-23-2014 at 03:40 AM.

  2. #72
    Player
    Doctor's Avatar
    Join Date
    Sep 2011
    Posts
    65
    Character
    Sal Rex
    World
    Balmung
    Main Class
    Marauder Lv 45
    High ilvls does not determine player skill. I do hope that we will have horizontal progression after a character reaches a certain ilvl. Guild Wars 2 system works perfectly! I'm not sure about how you guys feel but vertical progression is similar to a hamster running towards a goal that will never be achieved.
    (0)

  3. #73
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Sapphic View Post
    True, thats teh bad side.

    But there was mention of skill/spell speed getting a workover to be equally viable in 3.0. As atm, gains are extrememly minimal in comparison, plus the negative of burning through TP even faster. Also speed increasing stats are capped by the length of ability animations. If ability takes 2 seconds, and unable to clip, then going to 1.9 seconds reuse is a waste. A certain amount of Skill speed is good to have, to fit abilities within Perfect Balance duration.

    But if you can cllip like with BRDs bloodletter and they change it so Skillspeed increases regen, then things would get interesting in decided gear, more freedom of choice in preference of playstyle, hit harder but slower or faster but not as hard, SS+crit would lstart to look a LOT more attractive.
    I suppose they could do something similar to what WoW did. Have haste effect melee, ranged, and regen. Makes it simpler and benefits all.
    (0)

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